[9CCN] Code of FX:Galaxy Open Sourced on GitHub!
We have managed to open source most of code of FXG mod! You can check it out at: FX:Galaxy MOD Open Source Project (github.com) Note: The repository only contains the code of FX:Galaxy MOD, and it...
View ArticleLonewolf WorkshopUploader - Upload any files to steam workshop!
Here’s a small tool I’ve written to replace Gearbox’s WorkshopTool, which allows uploading the content of any folder as a workshop item. This means you can upload things like prebuilt .big files and...
View ArticleVoice Actors Wanted!
Hello Wanderers of the Void! I’ve been working on some new sound scripts so the ships can have their own voices and after some testing I’m sure that it’s going to work! I didn’t want to ask to see who...
View ArticleIs it possible to build other races' ships from captured production...
(Make them capturable at first is another topic but I guess it would be easier than this) Like Command & Conquer, when you capture, say, Vaygr carrier, you are able to build Vaygr strike crafts...
View ArticleNeed help about the new ship parameters
Trying to make Kushan/Hiigara in campaign able to build other races’ ships, starting from Turanic interceptor , but it didn’t appear in build manager, after compared with kus_interceptor.ship I...
View Article[QUESTION] .HOD file format or documentation
I have just a quick question, if not answered I’ll just brute force my way in, does Gearbox Software released a specification of all .HOD versions? Like the one used in Classic, then pre 2.0 HWRM were...
View Article[QUESTION] What Tools do you use to diagnose crashes?
Those of us that Modify (MOD) Homeworld are in constant need of methods to diagnose crashes and game freezing. Among the most common and ubiquitous tools are the Hw2.log and HwRM.log files as well as...
View ArticleMod, Tool, Map, Ship, Big-File, Tutorial Collection/Archive
I have a rather huge collection of Mods, Tools, Maps, Ships, Icons, Tutorials etc. (284 GB) that I have collected over the years since Homeworld was released in 1999. @radar3301 was kind enough to...
View ArticleCurious about modifying the squadron unit
Dear modders, Hi. Is there a way to produce three types of units in one squadron? or Is this possible with custom code? ex) one scout + one intercepter + one bomber 1 post - 1 participant Read full...
View ArticleAutoexec.lua and Player_IsAlive function
I have started to utilize the autoexec.lua to monitor newly modded races (in this particular case the races’ resourcing) in realtime and the script that I am using (below) is working fine except that...
View ArticleQuestion about LODs and .SHIP Files
The long and short of it is I got a few friends homeworld 2 RM to play the gundam mod and a few others. The English Universal Century Gundam mod got taken off the Steam Workshop and I don’t want to...
View ArticleBig Extraction problems for HW2 RM Mod
So–My friends are gundam fans ( and Im a fanatic) and we were looking at playing homeworld 2 with the gundam UC and Seed mods. Ive successfully extracted, modified, and privately posted the Gundam UC...
View ArticleReverse Diagnosing Problem Part 1: Missing Research?
Before I begin, thank you in advance for the very act of reading my post. I am very new to HW modding (Less than a week) so some obvious things may pass right by my head. So, In a mod that I am...
View ArticleLOD-File Reduction?
Would anyone please explain the easiest way that they have found to create detail-reduced LOD 1 - LOD 3 (.obj) files using the original LOD 1 (.obj file)? 1 post - 1 participant Read full topic
View ArticleOld Modder revisiting HWRM
Hi, I experimented with modding HWRM before they updated a broke most mods amd im trying to update my mod to work again. I only need a starter to get my head around how the new system works and then...
View ArticleShip IDs for save file editing?
Decided to get back into remastered after a while and I wanted to do some save file editing to add vanilla ships to my persistent fleet. I know how to add them to the save file but I can’t find the...
View ArticleMarinefrigate Capture Difficulty
Having created a fully working, hyperspace-enabled, effect-laden Balcora Gate I have assigned it to Player -1 near the center Neutron Star of my map. Upon attempting to capture the aforementioned Gate...
View ArticleRelicNews Forum Posts Collection
Of late I have been reading and then downloading (as single, compiled HTML files) all of the RelicNews Forum posts as provided on The Internet Archive WayBackMachine. As I am approaching the 2000th...
View ArticleRemoving an ability with a reseach or script?
What up, Homeworld Buddies! I’m trying to make a game setup where the Mothership is stationary. The CPU always leaves his stationary defenses like a dummy once he runs of resources. I was trying to do...
View ArticleRallyPoints/RallyObjects How are they used?
Is there any documentation regarding Rally Points, Rally Objects and Rally Parade use and the differences therein? I have been playing and modding the various Homeworld iterations on and off since...
View ArticleCenter-Facing Starting Fleets Query
When creating maps programmatically and using ringAdd for player positioning: Does anyone know of a method for positioning starting fleets so that they face the center of the map? I have seen rotation...
View ArticleMadState Animation Dilemma
Let me preface this by stating that my difficulty relates to Homeworld 2 (Not Remastered). Utilizing CFHodEd v.4.1 I created 4 “emitter-decks” (arms) that extend from the BattleStation at madState...
View ArticleHow to prevent the game ending when no carrier/Mothership remain?
For reference, I’m running the game unpacked and have been having fun pitting edited starting fleets against each other, but whenever a team (including the player) spawn without a carrier or...
View ArticleKeybindings.lua in Data\locale\english\scripts [Homeworld 2 & HWRM]
I stumbled upon this whilst downloading, perusing, collecting and collating the RelicNews Forum Posts Collection. One member (LifeOnMars) claimed that he could switch between players ingame using the...
View ArticleIdentify allied players with a script?
Hello Friends, I’ve been thinking about a new game mode where the enemy CPU players get stronger and stronger as a timer counts down. So maybe they get researches granted or RU injections that get...
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