Subsystem module selected question
@jackmet wrote: Hello, Can the user select the sub-module before the battleship is dry? For example, when we produce frigates, we want to produce anti-fighter, anti-cruiser weapons I’d like to have...
View ArticlePanel shapes graphic
@Dom2 wrote: A useful graphic for panel shapes inspiration: GraphicRiver 39 Hi-tech Panels Custom Shapes 39 Hi-Tech panels set (Custom shapes) This file contains 39 Hi-tech panel shapes in a custom...
View ArticleHyperspace core model directory location?
@logicsequence wrote: Hi, i’m trying to find the actual model for the hyperspace core. I’ve extracted all the relevant .BIG files and located the hgn_hscore.HOD file, however when i open the file with...
View ArticleHW2 Classic Opening BIG FIles
Hey guys, I was wondering if anyone has been able to open up the Homeworld 2 Classic Homeoworld2.big file. If you have would you let me know how you did it please? Thank you. 1 post - 1 participant...
View ArticleCataclysm... Updated?
As an experiment around what the old Cataclysm engine could take a good friend of mine decided to see if Cataclysm could handle the HWRM meshes. He ran hard up against the old texture system but the...
View ArticleCustoms weapon sounds echoing
Hi Everyone, Anybody ever have the problem of custom sounds echoing about 3 or 4 times when the weapon fires once? If so, how did you solve it? Thanks! 1 post - 1 participant Read full topic
View ArticleAdding capture function to a normal ship?
Hi you guys, I’m trying to give a normal ship the ability to capture, but it’s not working. I’ve added this to the ship file: addAbility(NewShipType,"CaptureCommand",1,1000)...
View ArticleMissile Functionality using SetTacticsMults
I may be late to the party with this one, but I suspect mods like Continuum will find it useful if they don’t already have it implemented. You can use the SetTacticsMults functions introduced in 2.0...
View ArticleHomeworld Remastered Karos Graveyard
Announcing the new Homeworld Remastered Karos Graveyard, the largest modding wiki for Homeworld Remastered. It includes tutorials, documentation, a dictionary, resources, tools, links, functions, user...
View ArticleTrouble with main rule syntax
Hi you guys, I want to change the end conditions so that the game ends when a player doesn’t have one of a certain list of ships. There are some ships that have a build queue that shouldn’t keep the...
View ArticleEditing asteroids
I have little experience editing models. I want to edit “asteroid_1” and “asteroid_2” (note the underscores in the names) such that they have a resource latch point on them. Which tools would I use to...
View ArticleRun mod local in windows 10
I have forgotten the syntax to run mod local… create icon, add to target yada yada, but i can not get it to work, nor have a found a good example. Can someone point me in the correct direction? I was...
View ArticleMod Q&A Anyone out there?
Long story short, Pouk’s poke pulled me back into Homeworld and I got the bug to do a little modding. I am rusty and getting a little hung up on some of the basics… like loading mod local… difference...
View Article[SOLVED] Tags and filters
So, I am trying to get some of my maps to work nicely with the PlayerPatch. Here is my “.levels” file with filters and tags near the top: --Local_Desc - Description of this package --Package_Sym -...
View Article[SOLVED] Multiple moddatapaths?
Can I load multiple mods using “-moddatapath”? Thanks. 2 posts - 1 participant Read full topic
View Article[SOLVED] Cloudy resources
Has anyone managed to get “addDustCloudWithResources” and “addNebulaWithResources” to work in a skirmish? I can’t seem to get resource collectors to detect or harvest them. Thanks. [ed] Also the...
View ArticleHow to display text on screen?
I was trying to follow the camerautils example because it shows camera position in real time… but i am a little lost. [SOLVED] Camera X, Y, Z query Homeworld Mods and Modding Does anyone know if there...
View ArticleNew Single Player Mission, Mission 8 from the Vaygr Perspective
I think I have come up with a clever idea to give the player the ability to adjust their own difficulties while simultaneously enhancing the player experience. Since I am redoing Mission 8 retrieve...
View ArticleHomeworld 1 nebulas question
Does anyone remember what the differences between Nebula0 to Nebula4 are in HW1? The remastered version only has Nebula0 and omits the others. Thanks. 1 post - 1 participant Read full topic
View ArticlePin the compass and pieplate to the selected ship?
In HW1C the compass and crosshairs in sensors manager are pinned to the currently selected ship instead of the map center. I thought this was much more immersive. Does anyone know if it is possible to...
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