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Subsystem module selected question

@jackmet wrote: Hello, Can the user select the sub-module before the battleship is dry? For example, when we produce frigates, we want to produce anti-fighter, anti-cruiser weapons I’d like to have...

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Panel shapes graphic

@Dom2 wrote: A useful graphic for panel shapes inspiration: GraphicRiver 39 Hi-tech Panels Custom Shapes 39 Hi-Tech panels set (Custom shapes) This file contains 39 Hi-tech panel shapes in a custom...

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Hyperspace core model directory location?

@logicsequence wrote: Hi, i’m trying to find the actual model for the hyperspace core. I’ve extracted all the relevant .BIG files and located the hgn_hscore.HOD file, however when i open the file with...

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HW2 Classic Opening BIG FIles

Hey guys, I was wondering if anyone has been able to open up the Homeworld 2 Classic Homeoworld2.big file. If you have would you let me know how you did it please? Thank you. 1 post - 1 participant...

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Cataclysm... Updated?

As an experiment around what the old Cataclysm engine could take a good friend of mine decided to see if Cataclysm could handle the HWRM meshes. He ran hard up against the old texture system but the...

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Customs weapon sounds echoing

Hi Everyone, Anybody ever have the problem of custom sounds echoing about 3 or 4 times when the weapon fires once? If so, how did you solve it? Thanks! 1 post - 1 participant Read full topic

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Adding capture function to a normal ship?

Hi you guys, I’m trying to give a normal ship the ability to capture, but it’s not working. I’ve added this to the ship file: addAbility(NewShipType,"CaptureCommand",1,1000)...

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Missile Functionality using SetTacticsMults

I may be late to the party with this one, but I suspect mods like Continuum will find it useful if they don’t already have it implemented. You can use the SetTacticsMults functions introduced in 2.0...

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Homeworld Remastered Karos Graveyard

Announcing the new Homeworld Remastered Karos Graveyard, the largest modding wiki for Homeworld Remastered. It includes tutorials, documentation, a dictionary, resources, tools, links, functions, user...

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Trouble with main rule syntax

Hi you guys, I want to change the end conditions so that the game ends when a player doesn’t have one of a certain list of ships. There are some ships that have a build queue that shouldn’t keep the...

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Editing asteroids

I have little experience editing models. I want to edit “asteroid_1” and “asteroid_2” (note the underscores in the names) such that they have a resource latch point on them. Which tools would I use to...

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Run mod local in windows 10

I have forgotten the syntax to run mod local… create icon, add to target yada yada, but i can not get it to work, nor have a found a good example. Can someone point me in the correct direction? I was...

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Mod Q&A Anyone out there?

Long story short, Pouk’s poke pulled me back into Homeworld and I got the bug to do a little modding. I am rusty and getting a little hung up on some of the basics… like loading mod local… difference...

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[SOLVED] Tags and filters

So, I am trying to get some of my maps to work nicely with the PlayerPatch. Here is my “.levels” file with filters and tags near the top: --Local_Desc - Description of this package --Package_Sym -...

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[SOLVED] Multiple moddatapaths?

Can I load multiple mods using “-moddatapath”? Thanks. 2 posts - 1 participant Read full topic

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[SOLVED] Cloudy resources

Has anyone managed to get “addDustCloudWithResources” and “addNebulaWithResources” to work in a skirmish? I can’t seem to get resource collectors to detect or harvest them. Thanks. [ed] Also the...

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How to display text on screen?

I was trying to follow the camerautils example because it shows camera position in real time… but i am a little lost. [SOLVED] Camera X, Y, Z query Homeworld Mods and Modding Does anyone know if there...

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New Single Player Mission, Mission 8 from the Vaygr Perspective

I think I have come up with a clever idea to give the player the ability to adjust their own difficulties while simultaneously enhancing the player experience. Since I am redoing Mission 8 retrieve...

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Homeworld 1 nebulas question

Does anyone remember what the differences between Nebula0 to Nebula4 are in HW1? The remastered version only has Nebula0 and omits the others. Thanks. 1 post - 1 participant Read full topic

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Pin the compass and pieplate to the selected ship?

In HW1C the compass and crosshairs in sensors manager are pinned to the currently selected ship instead of the map center. I thought this was much more immersive. Does anyone know if it is possible to...

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