@EvilleJedi wrote:
Has anyone got the cosmic_BG and cosmic_bg_a shaders to work in background hods? I get a black image, in the proper place and the MASK channel works fine, if I change the shader to bgmoon or bg_planet the texture displaysm but with the wrong effect and blending (need full bright transparency) I have also trie saving the TGA as 24 and 32 bit and setting the shader texture parameters to things other than DXT5 to see if would display anything
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