I think that one of my favourite mod " [Soban’s Rebalanced MOD for Multiplayer v1.29" (http://steamcommunity.com/sharedfiles/filedetails/?id=646326619) needs to be updated to 2.3. How can I update these ships HOD files to 2.3 from per Homeworld 2.0 patch.
It does work on 2.3 player patch however only the Hiigaran’s work and no other race.
Here is an example of the Ship files in this mod: Kushan assualtfrigate.
NewShipType = StartShipConfig()
NewShipType.displayedName="$10024"
NewShipType.sobDescription="$10025"
NewShipType.maxhealth=17000
NewShipType.regentime=1500
NewShipType.minRegenTime=300
NewShipType.sideArmourDamage=1.2
NewShipType.rearArmourDamage=1.2
NewShipType.isTransferable=1
NewShipType.useEngagementRanges=1
NewShipType.unitCapsNumber=2
NewShipType.SquadronSize=1
NewShipType.formationSpacing=250
NewShipType.passiveFormation=“dockline”
NewShipType.defensiveFormation=“broad”
NewShipType.aggressiveFormation=“delta”
NewShipType.mass=100
NewShipType.collisionMultiplier=1
NewShipType.thrusterMaxSpeed=160
NewShipType.mainEngineMaxSpeed=160
NewShipType.rotationMaxSpeed=30
NewShipType.thrusterAccelTime=7
NewShipType.thrusterBrakeTime=2
NewShipType.mainEngineAccelTime=8
NewShipType.mainEngineBrakeTime=2
NewShipType.rotationAccelTime=0.75
NewShipType.rotationBrakeTime=0.4
NewShipType.thrusterUsage=0.5
NewShipType.accelerationAngle=40
NewShipType.mirrorAngle=0
NewShipType.secondaryTurnAngle=0
NewShipType.maxBankingAmount=20
NewShipType.descendPitch=20
NewShipType.goalReachEpsilon=30
NewShipType.slideMoveRange=100
NewShipType.controllerType=“Ship”
NewShipType.tumbleStaticX=10
NewShipType.tumbleStaticY=20
NewShipType.tumbleStaticZ=5
NewShipType.tumbleDynamicX=2
NewShipType.tumbleDynamicY=10
NewShipType.tumbleDynamicZ=5
NewShipType.tumbleSpecialDynamicX=2
NewShipType.tumbleSpecialDynamicY=10
NewShipType.tumbleSpecialDynamicZ=5
NewShipType.relativeMoveFactor=3
NewShipType.swayUpdateTime=4
NewShipType.swayOffsetRandomX=10
NewShipType.swayOffsetRandomY=10
NewShipType.swayOffsetRandomZ=10
NewShipType.swayBobbingFactor=0.15
NewShipType.swayRotateFactor=0
NewShipType.useTargetRandom=1
NewShipType.targetRandomPointXMin=-0.33
NewShipType.targetRandomPointXMax=0.33
NewShipType.targetRandomPointYMin=-0.3
NewShipType.targetRandomPointYMax=-0.3
NewShipType.targetRandomPointZMin=-0.4
NewShipType.targetRandomPointZMax=0.55
NewShipType.dustCloudDamageTime=160
NewShipType.nebulaDamageTime=200
NewShipType.MinimalFamilyToFindPathAround=“MotherShip”
NewShipType.BuildFamily=“Frigate_Kus”
NewShipType.AttackFamily=“Frigate”
NewShipType.DockFamily=“Frigate”
NewShipType.AvoidanceFamily=“Frigate”
NewShipType.DisplayFamily=“Frigate”
NewShipType.AutoFormationFamily=“Frigate”
NewShipType.CollisionFamily=“Big”
NewShipType.ArmourFamily=“MediumArmour”
NewShipType.UnitCapsFamily=“Frigate”
NewShipType.fighterValue=0
NewShipType.corvetteValue=0
NewShipType.frigateValue=12
NewShipType.neutralValue=0
NewShipType.antiFighterValue=8
NewShipType.antiCorvetteValue=4
NewShipType.antiFrigateValue=4
NewShipType.totalValue=12
NewShipType.buildCost=700
NewShipType.buildTime=55
NewShipType.buildPriorityOrder=10
NewShipType.retaliationRange=5500
NewShipType.retaliationDistanceFromGoal=160
NewShipType.visualRange=1000
NewShipType.prmSensorRange=5000
NewShipType.secSensorRange=6000
NewShipType.detectionStrength=1
NewShipType.TOIcon=“Diamond”
NewShipType.TOScale=1
NewShipType.TODistanceFade0=9000
NewShipType.TODistanceDisappear0=7000
NewShipType.TODistanceFade1=4500
NewShipType.TODistanceDisappear1=3500
NewShipType.TODistanceFade2=12000
NewShipType.TODistanceDisappear2=35000
NewShipType.TOGroupScale=1
NewShipType.TOGroupMergeSize=0
NewShipType.mouseOverMinFadeSize=0.045
NewShipType.mouseOverMaxFadeSize=0.1
NewShipType.healthBarStyle=1
NewShipType.nlips=0.00015
NewShipType.nlipsRange=6000
NewShipType.nlipsFar=0.00015
NewShipType.nlipsFarRange=10000
NewShipType.SMRepresentation=“HardDot”
NewShipType.meshRenderLimit=14000
NewShipType.dotRenderLimit=10
NewShipType.visibleInSecondary=1
NewShipType.minLOD=0.25
NewShipType.goblinsStartFade=1550
NewShipType.goblinsOff=1550
NewShipType.minimumZoomFactor=0.63
NewShipType.selectionLimit=150000
NewShipType.preciseATILimit=0
NewShipType.selectionPriority=75
NewShipType.militaryUnit=1
addAbility(NewShipType,“MoveCommand”,1,0);
addAbility(NewShipType,“CanDock”,1,0);
NewShipType.dockTimeBetweenTwoFormations=1
NewShipType.dockTimeBeforeStart=2
NewShipType.dockNrOfShipsInDockFormation=1
NewShipType.dockFormation=“delta”
NewShipType.queueFormation=“dockline”
NewShipType.dontDockWithOtherRaceShips=1
NewShipType.ignoreRaceWhenDocking=0
addAbility(NewShipType,“CanLaunch”);
NewShipType.launchTimeBetweenTwoFormations=1
NewShipType.launchTimeBeforeStart=2
NewShipType.launchNrOfShipsInDockFormation=1
NewShipType.launchFormation=“delta”
addAbility(NewShipType,“ParadeCommand”,1);
addAbility(NewShipType,“WaypointMove”);
addAbility(NewShipType,“HyperSpaceCommand”,0,1.1,200,700,0,3);
addAbility(NewShipType,“CanAttack”,1,1,0,0,0.35,1.5,“Capturer, Frigate, SmallCapitalShip, BigCapitalShip, Mothership, Utility, Corvette, Fighter”,“Frontal”,{Fighter=“MoveToTargetAndShoot”},{Corvette=“MoveToTargetAndShoot”},{Munition=“MoveToTargetAndShoot”},{SubSystem=“FrontalVsSubSystem”});
addAbility(NewShipType,“GuardCommand”,1,3000,600);
addAbility(NewShipType,“HyperspaceViaGateCommand”,1,3,1,0.3);
addAbility(NewShipType,“CanBeCaptured”,45,0.1,“CapCap”);
addAbility(NewShipType,“CanBeSalvageCaptured”,0,1,0,0,1,“SalCap”);
addAbility(NewShipType,“CanBeRepaired”,“RepCap”);
addAbility(NewShipType,“RetireAbility”,1,1);
LoadModel(NewShipType,1);
StartShipWeaponConfig(NewShipType,“Kus_AssaultGun”,“Weapon_Gun0”,“Weapon_Gun0”);
StartShipWeaponConfig(NewShipType,“Kus_AssaultGun”,“Weapon_Gun1”,“Weapon_Gun1”);
StartShipWeaponConfig(NewShipType,“Kus_AssaultGun”,“Weapon_Gun2”,“Weapon_Gun2”);
StartShipWeaponConfig(NewShipType,“Kus_AssaultGun”,“Weapon_Gun5”,“Weapon_Gun5”);
StartShipWeaponConfig(NewShipType,“Kus_AssaultBomb”,“Weapon_Gun6”,“Weapon_Gun6”);
StartShipWeaponConfig(NewShipType,“Kus_AssaultBomb”,“Weapon_Gun7”,“Weapon_Gun7”);
StartShipWeaponConfig(NewShipType,“Kus_BombGun”,“Weapon_Gun0”,“Weapon_Gun0b”);
StartShipWeaponConfig(NewShipType,“Kus_BombGun”,“Weapon_Gun1”,“Weapon_Gun1b”);
StartShipWeaponConfig(NewShipType,“Kus_BombGun”,“Weapon_Gun2”,“Weapon_Gun2b”);
StartShipWeaponConfig(NewShipType,“Kus_BombGun”,“Weapon_Gun5”,“Weapon_Gun5b”);
StartShipWeaponConfig(NewShipType,“Kus_BombCannon”,“Weapon_Gun3”,“Weapon_Gun3b”);
–StartShipWeaponConfig(NewShipType,“Kus_AssaultBombimp”,“Weapon_Gun3”,“Weapon_Gun3”);
–StartShipWeaponConfig(NewShipType,“Kus_AssaultBombimp”,“Weapon_Gun4”,“Weapon_Gun4”);
addShield(NewShipType,“EMP”,310,20);
NewShipType.battleScarCoverage=2
NewShipType.battleScarBudgetLow = 400
NewShipType.battleScarBudgetNext = 600
NewShipType.sobDieTime=1.9
NewShipType.sobSpecialDieTime=1
NewShipType.specialDeathSpeed=40
NewShipType.chanceOfSpecialDeath=0
NewShipType.deadSobFadeTime=1
NewShipType.trailLinger=4
setEngineBurn(NewShipType,6,1,1.5,60,1.1,0.1,0.25,120);
setEngineBurn(NewShipType,6,1,1.5,60,1.1,0.1,0.25,120);
setEngineGlow(NewShipType,1,1,1.02,20,300,50,1.5,{0.7, 0.55, .35, 0.25});
loadShipPatchList(NewShipType,“data:sound/sfx/ship/Hiigaran/Frigate/”
,0,“Engines/HFrigateEng”,""
,1,“Ambience/HFrigateAmb”,"");
loadLatchPointList(NewShipType,“SalCap”,“SalvagePoint1”,“SalvagePoint2”);
loadLatchPointList(NewShipType,“CapCap”,“CapturePoint1”);
loadLatchPointList(NewShipType,“RepCap”,“RepairPoint1”,“RepairPoint2”);
NewShipType.minFalloffDamageDist=0
NewShipType.maxFalloffDamageDist=400
NewShipType.maxFalloffDamage=400
And here is the 2. 3 version of the same ship.
NewShipType = StartShipConfig()
NewShipType.displayedName="$10024"
NewShipType.sobDescription="$10025"
NewShipType.maxhealth=getShipNum(NewShipType, “maxhealth”, 27500)
NewShipType.regentime=2500
NewShipType.minRegenTime=2500
NewShipType.sideArmourDamage = getShipNum(NewShipType, “sideArmourDamage”, 1.2)
NewShipType.rearArmourDamage = getShipNum(NewShipType, “rearArmourDamage”, 1.2)
setTacticsMults(NewShipType, “ENGINEACCEL”, 1.10, 0.90, 1.0)
setTacticsMults(NewShipType, “THRUSTERACCEL”, 1.10, 0.90, 1.0)
setTacticsMults(NewShipType, “ROTATION”, 0.95, 1.05, 1.0)
setTacticsMults(NewShipType, “ROTATIONACCEL”, 1.10, 0.90, 1.0)
setTacticsMults(NewShipType, “FIRERATE”, 0.98, 1.02, 1.0)
NewShipType.isTransferable=1
NewShipType.formationSpacing=250
NewShipType.defaultROE=“Defensive”
NewShipType.defaultStance=“Neutral”
NewShipType.mass=100
NewShipType.collisionMultiplier=1
NewShipType.thrusterMaxSpeed=206
NewShipType.mainEngineMaxSpeed=206
NewShipType.rotationMaxSpeed=40
NewShipType.thrusterAccelTime=7
NewShipType.thrusterBrakeTime=2
NewShipType.mainEngineAccelTime=8
NewShipType.mainEngineBrakeTime=2
NewShipType.rotationAccelTime=0.5
NewShipType.rotationBrakeTime=0.3
NewShipType.thrusterUsage=0.5
NewShipType.accelerationAngle=40
NewShipType.mirrorAngle=0
NewShipType.secondaryTurnAngle=0
NewShipType.maxBankingAmount=20
NewShipType.descendPitch=20
NewShipType.goalReachEpsilon=30
NewShipType.slideMoveRange=100
NewShipType.controllerType=“Ship”
NewShipType.tumbleStaticX=10
NewShipType.tumbleStaticY=20
NewShipType.tumbleStaticZ=5
NewShipType.tumbleDynamicX=2
NewShipType.tumbleDynamicY=10
NewShipType.tumbleDynamicZ=5
NewShipType.tumbleSpecialDynamicX=2
NewShipType.tumbleSpecialDynamicY=10
NewShipType.tumbleSpecialDynamicZ=5
NewShipType.relativeMoveFactor=3
setTargetBox(NewShipType, 0, -0.3,-0.3,-0.96, 0.3,0.43,0.4)
NewShipType.useLayoutBounds=1
NewShipType.layoutBoundX=60
NewShipType.layoutBoundY=55
NewShipType.layoutBoundZ=100
NewShipType.layoutCenterX=0
NewShipType.layoutCenterY=0
NewShipType.layoutCenterZ=10
NewShipType.dustCloudDamageTime=160
NewShipType.nebulaDamageTime=200
NewShipType.MinimalFamilyToFindPathAround=“MotherShip”
NewShipType.BuildFamily=“Frigate_Kus”
NewShipType.AttackFamily=“Frigate”
NewShipType.DockFamily=“Frigate”
NewShipType.AvoidanceFamily=“Frigate”
NewShipType.DisplayFamily=“Frigate”
NewShipType.AutoFormationFamily=“Frigate”
NewShipType.CollisionFamily=“Big”
NewShipType.ArmourFamily=getShipStr(NewShipType, “ArmourFamily”, “MediumArmour”)
setSupplyValue(NewShipType, “Frigate”, 1.0)
setSupplyValue(NewShipType, “LayoutFrigate”, 1.0)
NewShipType.fighterValue=0
NewShipType.corvetteValue=0
NewShipType.frigateValue=12
NewShipType.neutralValue=0
NewShipType.antiFighterValue=0
NewShipType.antiCorvetteValue=12
NewShipType.antiFrigateValue=15
NewShipType.totalValue=12
NewShipType.buildCost=700
NewShipType.buildTime=60
NewShipType.buildPriorityOrder=10
NewShipType.retaliationRange=5500
NewShipType.retaliationDistanceFromGoal=160
NewShipType.visualRange=1000
NewShipType.prmSensorRange=5000
NewShipType.secSensorRange=6000
NewShipType.detectionStrength=1
NewShipType.TOIcon=“Diamond”
NewShipType.TOScale=1
NewShipType.TODistanceFade0=9000
NewShipType.TODistanceDisappear0=7000
NewShipType.TODistanceFade1=4500
NewShipType.TODistanceDisappear1=3500
NewShipType.TODistanceFade2=12000
NewShipType.TODistanceDisappear2=35000
NewShipType.TOGroupScale=1
NewShipType.TOGroupMergeSize=0
NewShipType.mouseOverMinFadeSize=0.045
NewShipType.mouseOverMaxFadeSize=0.1
NewShipType.healthBarStyle=1
NewShipType.nlips=0.00015
NewShipType.nlipsRange=6000
NewShipType.nlipsFar=0.00015
NewShipType.nlipsFarRange=10000
NewShipType.SMRepresentation=“HardDot”
NewShipType.meshRenderLimit=14000
NewShipType.dotRenderLimit=10
NewShipType.visibleInSecondary=1
NewShipType.minLOD=0.25
NewShipType.goblinsStartFade=1550
NewShipType.goblinsOff=1550
NewShipType.minimumZoomFactor=0.63
NewShipType.selectionLimit=150000
NewShipType.preciseATILimit=0
NewShipType.selectionPriority=75
NewShipType.militaryUnit=1
addAbility(NewShipType,“MoveCommand”,1,0);
addAbility(NewShipType,“CanDock”,1,0);
NewShipType.dockTimeBetweenTwoFormations=1
NewShipType.dockTimeBeforeStart=2
NewShipType.dockNrOfShipsInDockFormation=1
NewShipType.dockFormation=“delta”
NewShipType.queueFormation=“dockline”
NewShipType.strikeGroupRadius=100
NewShipType.dontDockWithOtherRaceShips=1
NewShipType.ignoreRaceWhenDocking=0
addAbility(NewShipType,“CanLaunch”);
NewShipType.launchTimeBetweenTwoFormations=1
NewShipType.launchTimeBeforeStart=2
NewShipType.launchNrOfShipsInDockFormation=1
NewShipType.launchFormation=“delta”
addAbility(NewShipType,“ParadeCommand”,1);
addAbility(NewShipType,“WaypointMove”);
addAbility(NewShipType,“HyperSpaceCommand”,1,1.1,200,700,0,4);
addAbility(NewShipType,“CanAttack”,1,1,0,1,0.35,1.5,“Capturer, Corvette_hw1, Corvette, Frigate, SmallCapitalShip, BigCapitalShip, Mothership, Utility, Resource, Fighter_hw1, Fighter, Swarmer”,“frontal_frigate”,
{Fighter=“movetotargetandshoot_Frigate_vs_Fighters”},
{Fighter_hw1=“movetotargetandshoot_Frigate_vs_Fighters”},
{Swarmer=“movetotargetandshoot_Frigate_vs_Fighters”},
{Corvette=“frontal_frigate”},
{Corvette_hw1=“frontal_frigate”},
{Munition=“frontal_frigate”},
{SmallCapitalShip=“frontal_frigate”},
{BigCapitalShip=“frontal_frigate”},
{SubSystem=“FrontalVsSubSystem”});
addAbility(NewShipType,“GuardCommand”,1,3000,600);
addAbility(NewShipType,“HyperspaceViaGateCommand”,1,3,1,0.3);
addAbility(NewShipType,“CanBeCaptured”,45,0.1,“CapCap”);
addAbility(NewShipType,“CanBeSalvageCaptured”,0,1,0,0,1,“SalCap”);
addAbility(NewShipType,“CanBeRepaired”,“RepCap”);
addAbility(NewShipType,“RetireAbility”,1,1);
LoadModel(NewShipType,1);
StartShipHardPointConfig(NewShipType,“Weapon_Gun0”,“Hardpoint_Gun0”,“Weapon”,“Innate”,“Ship”,“Kus_AssaultGun”,"","","","","","","","");
StartShipHardPointConfig(NewShipType,“Weapon_Gun1”,“Hardpoint_Gun1”,“Weapon”,“Innate”,“Ship”,“Kus_AssaultGun”,"","","","","","","","");
StartShipHardPointConfig(NewShipType,“Weapon_Gun2”,“Hardpoint_Gun2”,“Weapon”,“Innate”,“Ship”,“Kus_AssaultGun”,"","","","","","","","");
StartShipHardPointConfig(NewShipType,“Weapon_Gun5”,“Hardpoint_Gun5”,“Weapon”,“Innate”,“Ship”,“Kus_AssaultGun”,"","","","","","","","");
StartShipWeaponConfig(NewShipType,“Kus_AssaultBomb”,“Weapon_Gun3”,“Weapon_Gun3”);
StartShipWeaponConfig(NewShipType,“Kus_AssaultBomb”,“Weapon_Gun4”,“Weapon_Gun4”);
addShield(NewShipType,“EMP”,310,20);
NewShipType.battleScarCoverage=2
NewShipType.battleScarBudgetLow = 400
NewShipType.battleScarBudgetNext = 600
NewShipType.sobDieTime=1.9
NewShipType.sobSpecialDieTime=1
NewShipType.specialDeathSpeed=40
NewShipType.chanceOfSpecialDeath=0
NewShipType.deadSobFadeTime=1
NewShipType.trailLinger=4
setEngineBurn(NewShipType,6,1,1.5,60,1.1,0.1,0.25,120);
setEngineBurn(NewShipType,6,1,1.5,60,1.1,0.1,0.25,120);
setEngineGlow(NewShipType,1,1,1.02,20,300,50,1.5,{0.7, 0.55, .35, 0.25});
loadShipPatchList(NewShipType,“data:sound/sfx/ship/Hiigaran/Frigate/”,0,“Engines/HFrigateEng”,"",1,“Ambience/HFrigateAmb”,"");
loadLatchPointList(NewShipType,“SalCap”,“SalvagePoint1”,“SalvagePoint2”);
loadLatchPointList(NewShipType,“CapCap”,“CapturePoint1”);
loadLatchPointList(NewShipType,“RepCap”,“RepairPoint1”,“RepairPoint2”);
NewShipType.minFalloffDamageDist=100
NewShipType.maxFalloffDamageDist=1002
NewShipType.maxFalloffScuttleDamageDist=1004
NewShipType.explosiveScuttleDamageOnDeath=1125
NewShipType.maxFalloffForce=500*10
NewShipType.explosiveDamageOnDeath=225
NewShipType.radiusDamageEvadeMod=1.1
NewShipType.canSurround=1
Can @Cloaked and anyone in 2.3 player mod and anyone help me makes these ships in this mod playable again and up to speed in the new version? if not could you please give me guidance on where to start? Thanks!