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My Own Mod Update Troubleshooting/Feedback Thread

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@EatThePath wrote:

Rather than keep posting in random threads about my update troubles, or filling my main mod thread with it, here's a new thread!

I haven't gotten formations to work yet. I've got all the buttons there, but clicking them does nothing. This is a bit frustrating as I remember getting them working without much trouble in the beta before the hod compat break, but my access to that computer to check on what I did there is a bit limited at the moment.

Current output:

Tue Jun 21 09:55:40 2016
 Version 2.203, Build Number 38, Changelist Number 1244545 
 Loaded Archive: 'Homeworld2.big' 
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big' 
 Loaded Archive: 'HW1Ships.big' 
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big' 
 Loaded Archive: 'HW2Ships.big' 
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big' 
 Loaded Archive: 'HWBackgrounds.big' 
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHWBackgrounds.big' 
 UTIL -- filepath failure, path doesn't exists 'C:\Games\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English' 
 Loaded Archive: 'English.big' 
 Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglish.big' 
 Failed to Load Archive '..\..\DATAUPDATES\Compatibility.big' 
 Uing ..profiles\ for profiles folder 
 GAME -- Using player profile EatThePath 
 Changing from a 32 bit colour depth in winNT (6.2 build 9200), 
 Display: (0, 0, 1920, 1080) - (0, 0) 
 Switching to a 1920x1080 32bit mode 
 GL Info: 4.5 - 4.5.0 NVIDIA 368.22 
 GL Vendor: NVIDIA Corporation 
 GL Renderer: GeForce GTX 970/PCIe/SSE2 
 GL Part ID: 970 
 GL Part EX: /PCIe/SSE2 
 Loaded Archive: 'EnglishSpeech.big' 
 Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeech.big' 
 Loaded Archive: 'Music.big' 
 Failed to Load Archive '..\..\DATAUPDATES\UpdateMusic.big' 
 Build name: 
 Data path : C:\Games\Steam\steamapps\common\Homeworld\HomeworldRM\data 
 Font Load: data:UI\Font\Blender.rcf, 1920,1080 
 Font Attr: 14, Biu 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3Inside.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3InsideDisabled.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3Edge.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3EdgeDisabled.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3Edge.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3EdgeDisabled.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3EdgeOver.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3EdgePressed.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3EdgeOver.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3EdgePressed.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3InsideOver.tga) 
 Unable to retrieve UI (animated) texture (DATA:UI\NewUI\Styles\Button3\Button3InsidePressed.tga) 
 No mapping for font 'Blender' - using 'default' 
 StrikeGroupInfo field 'batchlingDockDelay' is missing, setting to default 
 TimingInfo field 'moveToHomeWaitTime' is missing, setting to default 
 Resetting fp PC control word. 
 CmdLine: -moddatapath hwatrepo\data -extPassFilter hwat_exp -nosound 
 3 Races Discovered 
 Race Filtering: HWAT_SANDBOX rules - @Deathmatch 
 Starting Level: DATA:\LevelData\Multiplayer\HWATTest\frs_Angel_Moon.level 
 HWAT_CNF_MSTHRONE is marked as captureable in the shiptuning but has no capture points! 
 HWAT_CNF_MSTHRONE is marked as repairable in the shiptuning but has no repair points! 
 HWAT_CNF_FFASSAULTADV is marked as captureable in the shiptuning but has no capture points! 
 HWAT_CNF_FFASSAULTADV is marked as repairable in the shiptuning but has no repair points! 
 could not find family Utility, All family names should be defined in data\scripts\FamilyList.lua.
Check that any families you've assigned to ships / subsystems / resources are defined in this lua file. 
 .ship file does not specify which display families the ship can build! please change it 
 HWAT_REP_DDION is marked as captureable in the shiptuning but has no capture points! 
 LOCALIZER -- Requested string range doesn't exists '13191' 
 EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. 
 Font Load: data:UI\Font\SmallFonts7.rcf, 1920,1080 
 Font Attr: 14, Biu 
 HWAT_NUT_NAVBOUYHAX is marked as captureable in the shiptuning but has no capture points! 
 HWAT_NUT_NAVBOUYHAX is marked as repairable in the shiptuning but has no repair points! 
 HWAT_NUT_TSPHERE_1SPEC1REFL is marked as captureable in the shiptuning but has no capture points! 
 HWAT_NUT_TSPHERE_1SPEC1REFL is marked as repairable in the shiptuning but has no repair points! 
 HWAT_NUT_TSPHERE_1SPEC0REFL is marked as captureable in the shiptuning but has no capture points! 
 HWAT_NUT_TSPHERE_1SPEC0REFL is marked as repairable in the shiptuning but has no repair points! 
 HWAT_NUT_TSPHERE_0SPEC1REFL is marked as captureable in the shiptuning but has no capture points! 
 HWAT_NUT_TSPHERE_0SPEC1REFL is marked as repairable in the shiptuning but has no repair points! 
 HWAT_NUT_TSPHERE_0SPEC0REFL is marked as captureable in the shiptuning but has no capture points! 
 HWAT_NUT_TSPHERE_0SPEC0REFL is marked as repairable in the shiptuning but has no repair points! 
 HWAT_NUT_TARGETSPHERE is marked as captureable in the shiptuning but has no capture points! 
 HWAT_NUT_TARGETSPHERE is marked as repairable in the shiptuning but has no repair points! 
 HWAT_CNF_DDION is marked as captureable in the shiptuning but has no capture points! 
 HWAT_CNF_DDION is marked as repairable in the shiptuning but has no repair points! 
 LOCALIZER -- Requested string range doesn't exists '11575' 
 Warning, screen with name NewResearchMenu does not exist 
 Unable to retrieve UI (animated) texture () 
 Section name SelectAll does not exist for lua script file DATA:\UI\NewUI\NewTaskbar.lua 
 Error, LoadScreen failed to screen of type GameBalanceScreen when loading section GameBalanceScreen from file DATA:\UI\NewUI\Developer\GameBalanceScreen.lua 
 Unable to retrieve UI (animated) texture (data:ui\newui\research\HWAT_ResearchPanelBackground.tga) 
 Warning, screen with name InGameModScreen does not exist 
 Screen with that name was not found in the m_loadedScreens list InGameModScreen: 
 No mapping for font 'IGHeading2' - using 'default' 
 Display: (0, 0, 0, 0) - (-32000, -32000) 
 Restoring video mode

I've spent a lot of time this morning whack-a-moleing errors from families that got added to the game. It's enough to make me wish the familylist file got broken out into a folder of files, one for each family type. And stackable if possible, so mods could just add rather than having to copy the existing families, and remove with ext filters if needed. I definitely wish the error reporting told me what kind of familyit was when it hit an error. There are, for instance, five different families named just "Utility".

For that matter, is there a limit to the number of entries in any of the family tables?

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Participants: 2

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