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Issues with HODOR 2.0 (Shader.map entry for innateSS)

@Erayser wrote: Hello everyone! Since its latest update, @EchoRed, @pascal76680, @PayDay and I from Phoenix Interactive started using the new version of HODOR 2.0. Unfortunately, we're having issues...

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HODs and ship patching questions

@Mikali wrote: I'm looking at the old Vaygr carrier HOD in CFHODED, and the new Vaygr carrier HOD in HWRM. Did these get mirrored/flipped at some point? Because in CFHODED the comm tower is on one...

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Need help for a Starcraft MOD

@jonathanduchesne wrote: Hi there my name is Jonathan.IM looking for the possibility of making à starcraft mod for HWRM I would like to implément all ships from starcraft 1 2 exception included with à...

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HODOR 2.0 - trouble loading files

@BitVenom wrote: A handful of people have reported issues loading files from the new HODOR - seeing this error: Unknown mesh group type And this is on an (apparently) otherwise solid ship, with no...

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Mods in pre-anouncement stage

@Chimas wrote: Hi,We have active modders that already made their own [MOD] threads, but I also have been noticing many folks posting questions about modding, so this thread is for those that want to...

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The *real* HODs and ship patching questions thread

@Mikali wrote: I'm looking at the old Vaygr carrier HOD in CFHODED, and the new Vaygr carrier HOD in HWRM. Did these get mirrored/flipped at some point? Because in CFHODED the comm tower is on one...

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HWRM 2.0 - Per-ship shader controls system

@BitVenom wrote: I typed all of this up for EvilleJedi (he asked for it), but decided to just post it all here... Look at the lines commented-out in Hgn_BC.ship The short version is, you define up to...

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[MOD] Monkey Madness

@Faction_Red029 wrote: IT HAS RETURNED MONKEY!!!.jpg797x493 53.6 KB They shall CONQUER the UNIVERSE! Posts: 6 Participants: 2 Read full topic

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AI functions and variables

@Mikali wrote: I'm looking at the AI functions like PlayersMilitary_Fighter() and PlayersUnitTypeCount(). What parameters can they take? There are several global variables but I don't understand when...

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[UI]TextInput Screen possible?

@HW_Lover wrote: Is it possible to make a screen to get what player inputs? KeyBinding sucks and I may need to get some Chinese characters. Posts: 3 Participants: 3 Read full topic

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[SCRIPTING] Doscanpath files

@Mikali wrote: Let's say that in my mod I only modify "research\frigate_upgrade_speed.lua". Do I still need to include all the other research files in my mod? Or is the game smart enough to parse the...

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My Own Mod Update Troubleshooting/Feedback Thread

@EatThePath wrote: Rather than keep posting in random threads about my update troubles, or filling my main mod thread with it, here's a new thread! I haven't gotten formations to work yet. I've got...

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[MOD] HW Classic Enhanced for HWRM

@Mikali wrote: This is the same old mod for HW2 ported to HWRM. http://steamcommunity.com/sharedfiles/filedetails/?id=707870413 There are probably bugs. Posts: 1 Participants: 1 Read full topic

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Modding Multiple/Simultaneous Building

@CryCoh wrote: So, I've picked up editing ship files and such, and I have some questions. Let's say I click on the interceptor button to build a squad, how would I go about... 1) building several...

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Defined Roles mod

@Mikali wrote: Some of you may be familiar with the Defined Roles mode in a few of my HW2 (and now HWRM) mods. The idea is that control over ships is divided among a team's players. One player...

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[BUG] Bugs in crate code

@Mikali wrote: I think there are a couple bugs in the crates code. Firstly, the ping ID needs to be stored in an array, not a single variable, since there can be multiple crates at one time. It should...

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Dead .ship variables

@EatThePath wrote: I'm working on bulk-updating all my .ship scripts, and I'm looking to clean out all the lines that aren't used anymore. So far I have the following... useEngagementRanges...

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[Feature Request] Universe_SlowDown()

@Mikali wrote: If it's not a lot of trouble, would it be feasible to also speed the game up using this or related function? I know of the SuperTurbo command line flag, but that obviously can't be done...

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Multiple mods, one command line

@Mikali wrote: In the HWRM launcher you can select multiple mods at once. How do you do this on the command line? Does the order of the mods matter? Thanks. Posts: 1 Participants: 1 Read full topic

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[SCRIPTING] Sobgroup hyperspace function questions

@Mikali wrote: I'm not familiar with the new sobgroup functions in HWRM. I was wondering if there were any functions that could do the following: cause a sobgroup to exit hyperspace at a point, but...

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