[UI] Item to clone
@Mikali wrote: Several UI files have items (usually in lists) that get cloned by the game somehow. For instance, "unitcapinfopopup.lua" has a "Tab spacer frame to clone" item and a "Title to clone"...
View ArticleSyncing random events in multiplayer?
@EatThePath wrote: Today I set out to try to find the limits of multiplayer game modes. I figured I'd just make something that printed random numbers to the log, verify that it worked, and then start...
View Article[Nope][GameRule] Per-player starting fleets?
@Mikali wrote: I was just wondering if this is possible in HWRM? I had to cut that feature out of my mod, and thought that maybe on the off chance it was added by the devs when I wasn't paying...
View Article[SOLVED][LOCALE] Locale questions
@Mikali wrote: I just extracted "locale\scripts\keybindings.lua" from "English.big" and copied it into my mod at "data\locale\scripts\keybindings.lua". Is this correct? Or should I copy it to...
View Article[SOLVED][ART] GIMP DDS export
@Mikali wrote: Does anyone have any experience converting PNG images to DDS using XnView? Here are two DDS images: http://www.mediafire.com/download/p37bdknn9ahjqpy/hwrm_hudicons_test_01.zip The file...
View Article[TOOL] HW DAE importer for Blender - baby steps
@Dom2 wrote: Inspired by @PayDay and the DAE editor, I have delved into the land of python scripting for Blender. Yesterday I got it importing the nodes in the right places and with the right...
View Article[MOD] Hw2 Pirates mod to HWR WIP
@Thunderbolt wrote: its been a long time coming. but i have decided to start working on the pirates mod again.(mostly as i now have the time to do so ) my first steps are getting version K to the...
View ArticleObjectivelist.lua question
@HW_Lover wrote: Since we can do more things about UI in RM 2.0, I'm curious if I can make the game rule actually know which objective is being selected by player. Any solutions? Posts: 3...
View ArticleNeed help modding campaign
@jake5 wrote: I'm trying to make a simple mod to adjust resource levels/auto harvesting in the HW1 campaign. How would I go about doing this? I can't find what files to edit in the...
View ArticleHomeworld 2 Remastered GOG Version and Mods?
@markuselsner87 wrote: Hello all. Im a german Homeworld 2 User and i like the Remastered Version. But i have some Questions. How can i play Mods with the GOG Version? I would play the Good Star Wars...
View ArticleHow to adjust difficulty scaling?
@jake5 wrote: I've been making a small mod to adjust the resource amounts in the HW1RM campaign. However I can't figure out how to adjust the enemy scaling. Does it have something to do with...
View ArticlePossible to add dockpaths into vanilla HODs?
@HW_Lover wrote: Now we can add hardpoints without editing hod, then what about dockpaths? Posts: 2 Participants: 2 Read full topic
View Article[UI] px versus scr
@Mikali wrote: Is it best to set UI dimensions using "px" or "scr"? What is "scr"? For instance, I have a string of text in a label. Should I use pixel dimensions or something else? Does the font size...
View Article[UI] Editing wide strings?
@Mikali wrote: How do I create a "wide" string, such as is used for player names? I need to color the player names, but can only do so with "" tags and the like, and I think simply typing into a text...
View Article[BUG?][UI] Subtitle_Message() not working
@Mikali wrote: Does this function still work the same way it used to in HW2? I am using it to show which music track is playing at the beginning of a match. However, I can not get it to show up...
View Article[RULES] Error since patch 2.0
@Mikali wrote: I haven't touched one of my mods since before the 2.0 patch. Now when I try to start the game, I get this error: Thu Jun 16 19:32:30 2016 Version 2.1, Build Number 31, Changelist Number...
View ArticleProblem applying english patch to Gundam seed mod (and some others)
@christophvogel wrote: Until the mods on Moddb are updated to work with the present version of HWRM, I've decided to play some of the mods for the classic versions. Now one of them is giving problems:...
View Article[SOLVED] Difference between asteroid0_mp and asteroid0?
@Mikali wrote: Does anyone know the difference between asteroid0 and asteroid0_mp? Is it just the .resource files that differ, or do the HODs differ as well? Thx. Posts: 2 Participants: 1 Read full...
View ArticleAdding speechlogic for evasive/offensive/neutral?
@sastrei wrote: @bitvenom @dwarfinator In soundscripts > speechlogic > commands.lua I find this: function CommandTacticsChanged(shipname, newSetting) Is there an equivalent function to allow me...
View ArticleHW2C to HWRM model conversion request
@Mikali wrote: Could someone with some time on their hands please convert these two old HW2 models to the new HOD format? The models are of Cataclysm's crystals, and are needed for two of my mods. I...
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