Badges not working in 2.0 patch?
@Ryld76 wrote: They show up in the profile editor, but not in-game.... Posts: 4 Participants: 3 Read full topic
View ArticleNumpad not working?
@HW_Lover wrote: UI_BindKeyEvent(ONEKEY,"test") works, whileUI_BindKeyEvent(NUMPAD0,"test") doesn't.It is been said that numpad keys works after this patch, so what have I done wrong? Posts: 1...
View ArticleFile I/O in HWRM 2.0?
@Mikali wrote: What is the correct way of doing file I/O operations now that the new patch has been released? Posts: 19 Participants: 3 Read full topic
View ArticleMods on GOG version?
@afuturepilotis wrote: Just out of curiosity, how would I go about getting mods for the GOG version? Posts: 2 Participants: 2 Read full topic
View ArticleUnitCaps in HWRM 2.0?
@Mikali wrote: I see that the unitcaps files have three new functions. supplyLimit()supplyIndent()supplyShow() How do they work? Posts: 1 Participants: 1 Read full topic
View Article[BUG] ATI templates
@Mikali wrote: I'm having an issue converting my HW2 mod. Consider the following ATI template: TIM_Template = { { stringParam = TIM_GameTime, text = { colour = {1,1,1,1}, dropshadow = 1, renderFlags =...
View ArticleKey bindings since patch?
@Mikali wrote: Is there an up-to-date list of key bindings/controls somewhere? Thanks. Posts: 15 Participants: 3 Read full topic
View Article[Solved] in-game timer
@Mikali wrote: There's an item in the newtaskbar.lua file called "TimerControl" or "GameTimer" or "Left Side Handy Buttons". How do I enable this while playing the game? I can't find the buttons on...
View Article[UI] newtaskbar.lua buttons
@Mikali wrote: How does this file know that a match is multiplayer or skirmish? Also, how does it know to move the Left Side Handy Buttons up or down depending on the type of game, or whether it is in...
View Article[UI] Communicating with game rules
@Mikali wrote: My mod has a feature where each player can see what his teammates are building and researching. I use the old ATI method to display them on the screen, but am now forced to find a...
View Article-traceHOD usage
@Nathanius wrote: Firstly, THANK YOU for this Secondly, is there a trick to using it? Sat Jun 11 09:07:59 2016 Version 2.1, Build Number 31, Changelist Number 1237961 Loaded Archive: 'Homeworld2.big'...
View ArticleBallistics Modelling- Better, but not 100%
@DeepStrike101 wrote: I've been working on a mod which, among other things, is meant to simulate proper ballistics for most weapons. I need this because a crucial part of my mod involves things like...
View ArticleSobgroup_EnterHyperSpaceOffMap Issue
@HW_Lover wrote: So I was using Sobgroup_EnterHyperSpaceOffMap and it seems not work with ships that don't have hyperspace ability. Why make it so? Posts: 4 Participants: 2 Read full topic
View ArticleNon-player ship hostility?
@Mikali wrote: In HW1C you could place ships on a map that belonged to no players, not even CPU players. These ships would sit still until you flew close by, when they would turn to attack you. Can...
View ArticleUnit cap modding, from unitcaps side and .ship side
@toddnollan wrote: I maintain a small unit cap mod on the workshop. In the most recent patch, after rewriting the files to get along with the new system, I found that the displayed unitcaps for...
View Article!Need Help! Creating a .hod that fits a .ship
@lennygo wrote: Hello reader, I am currently working on our A-Wing for the Rebel side for our Star Wars mod. I am using the kus_scout as a template to work on this. My question now is how do i know...
View ArticleCustom Tactical Icons Tutorial
@sastrei wrote: A quick run-through of how I create the custom icons for the BSG mod. I'm sure I'll give at least one dev a panic attack with the excessive amount of polys i'm using. >_> Oh...
View ArticleShip Patching - Stage One
@BitVenom wrote: Howdy everyone! As has been discussed MANY times, this patch sees the introduction of a new toolset for Mod authors that don't want, or even can't, create their own ships. We call...
View Article[TOOL] HWRM Startup Profile Manager
@Xercodo wrote: Oh look another tool! In experimenting with all of the facet stuff with 2.0 I found it to be a pain to edit all of this stuff via Steam's properties for the game, or to work within a...
View ArticleSo does anyone here want choosable dialogs?
@HW_Lover wrote: Just played some games from Telltale, and after that, I made this: ss00004.jpg1920x1080 554 KB I'll try to put a download link for this script later, and it's really very simple to...
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