@Jormungandr wrote:
In Powershell, it seems to log loading the .dae and parsing SHADERS.MAP, and gets to "Creating Homeworld2 Multi Mesh file..." then crashes. I'm just making a "tiny featureless sphere" mesh into a .hod; it's what it sounds like: only a sphere, no texture, as small as I can make it.
I know nothing about 3D modeling and in fact downloaded Blender only to make this, so I'm pretty sure there's something I'm missing that HODOR expects. I've been looking at the tutorial on getting a ship into the game, but I'm not sure what bits are extraneous and ship-specific, and what bits are needed even for something this simple + entirely invisible. (E.g., dummies? joints? texture?)
If someone could walk me through the minimum necessary requirements to get HODOR to digest a mesh, I'd truly appreciate it. Thanks!
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