@EatThePath wrote:
Some old functions I was using vanished, so I dug up how to get a list of the new ones. This is from the campaign gamerule scope. If anyone knows how the old dumps got argument lists for the functions I'd love to know, as I couldn't figure it out myself and asking the devs about every single one strikes me as inefficient.
_ALERT() _ERRORMESSAGE() abs() acos() appendto() AreAllied() ascii() asin() assert() atan() atan2() ATI_AddColour() ATI_AddFloat() ATI_AddGraphic2D() ATI_AddGraphic3D() ATI_AddPosition() ATI_AddScale() ATI_AddString() ATI_AddWString() ATI_Clear() ATI_CreateParameters() ATI_Display2D() ATI_Display3D() ATI_LoadTemplates() bind1() bind2() bind3() bindup() BKG_EditFilter() BKG_MeshAddAnim() BKG_MeshDelAnim() BKG_MeshGetJointLocalOrient() BKG_MeshGetJointLocalPos() BKG_MeshGetJointStackOrient() BKG_MeshGetJointStackPos() BKG_MeshSetParamF1() BKG_MeshSetParamF2() BKG_MeshSetParamF3() BKG_MeshSetParamF4() BKG_MeshSetParamI1() BKG_MeshSetParamI2() BKG_MeshSetParamI3() BKG_MeshSetParamI4() BKG_MeshSetParamTime() BKG_MeshSetSurface() BreakAlliance() call() Camera_AllowControl() Camera_AltFocus() Camera_AltFocusWithVolume() Camera_CollapseOnTimeout() Camera_FocusCancel() Camera_FocusOnFleet() Camera_FocusRestore() Camera_FocusSave() Camera_FocusSobGroup() Camera_FocusSobGroupWithBuffer() Camera_FocusVolume() Camera_FocusVolumeKeepingEyePosition() Camera_FocusVolumeWithBuffer() Camera_GetDistanceToSobGroup() Camera_GetLastZoomAmount() Camera_Interpolate() Camera_IsFocused() Camera_PlayerHasFocused() Camera_PlayerHasPanned() Camera_PlayerHasRotated() Camera_ResetFocused() Camera_ResetPanned() Camera_ResetRotated() Camera_SetLetterboxState() Camera_SetLetterboxStateNoUI() Camera_SetVerticalFOV() Camera_UseCameraPoint() Camera_UsePanning() Camera_ZoomClose() Campaign_QuickSaveNb() ceil() clock() closefile() collectgarbage() copytagmethods() cos() CPU_AddDefendSobGroup() CPU_AddDefendTarget() CPU_AddSobGroup() CPU_DoFile() CPU_DoString() CPU_Enable() CPU_EnableAll() CPU_Exist() CPU_GetDebugFlag() CPU_GetVar() CPU_GetVarString() CPU_IsDebugFlagSet() CPU_RemoveDefendTarget() CPU_RemoveResourceBlob() CPU_RemoveSobGroup() CPU_SetAttackTargetPriority() CPU_SetDebug() CPU_SetDebugFlag() CPU_SetDebugMode() CPU_SetDebugPlayer() CPU_SetDefendTargetCapturePriority() CPU_SetDefendTargetPriority() CPU_SetDefendTargetRadius() createAmbientLight() createDirLight() date() debug() deg() dofile() dofilepath() doscanpath() dostring() EnableBuildInBadges() error() Event_IsDone() Event_IsRunning() Event_Start() Event_Stop() EventPointer_AddSobGroup() EventPointer_AddSubSystemFromSobGroup() EventPointer_AddVolume() EventPointer_Remove() exp() FE_ExitToMainMenu() FE_ExitToWindows() FE_FocusOnLastEvent() FE_GetCurrentPlayerIndex() FE_LoadGameScreen() FE_LoadGameScreen_Campaign() FE_LoadGameScreen_RecordedGame() FE_NextTutorial() FE_RestartGame() FE_Retire() FE_SaveGameScreen() FE_SaveGameScreen_Campaign() FE_TaskbarIgnoreProfilePhase() floor() flush() foreach() foreachi() foreachvar() format() FOW_ForceUpdate() FOW_RevealGroup() frexp() function_set_error() FX_DestroyEffectOnBackground() FX_Flush() FX_FlushLod() FX_Lights() FX_PlayEffect() FX_PlayEffectBetweenPoints() FX_PlayEffectOnBackground() FX_PlayEffectOnBackgroundVolume() FX_StartEvent() FX_StopEffect() FX_StopEffectOnBackground() FX_StopEvent() GameEvent_IsListening() GameEvent_Listen() GameEvent_UnListen() gcinfo() GetActualPlayerFleetExtraRU() GetActualPlayerFleetSizeInRU() getCurrentLevelName() GetGameSettingAsNumber() GetGameSettingAsString() getglobal() GetMultiplierForExtraRU() GetMultiplierForExtraShips() getn() GetReactiveFleetExtraRU() GetReactiveFleetSizeInRU() GetResearchId() GetRulesFormat() GetRulesHasTag() GetRulesName() GetShipId() GetSubSystemId() gettagmethod() globals() gsub() Hyperspace_SetStateForPlayer() Hyperspace_SetStateForVolume() LCWatcher_Activate() LCWatcher_AddFilter() LCWatcher_AddFilterCPUPlayer() LCWatcher_RmvFilter() LCWatcher_SpecifyLocalFilter() ldexp() Locale_AddDictionary() LocationCard() LocationCard_IsDone() log() log10() MainUI_ActivateScreen() MainUI_CurrentSelection() MainUI_DisableAllCommands() MainUI_DisableCommand() MainUI_ElementVisible() MainUI_Enable() MainUI_FadeTo() MainUI_FlashButton() MainUI_GetVisible() MainUI_LoadScreen() MainUI_PopAllEnabledCommandStates() MainUI_PopEnabledCommandState() MainUI_PushEnabledCommandState() MainUI_ScarEvent() MainUI_SelectedShips() MainUI_SelectingShips() MainUI_SetEnabled() MainUI_SetItemText() MainUI_SetVisible() MainUI_ShowElement() MainUI_UnloadScreen() MainUI_UserEvent() MainUI_UserEventData() MainUI_UserEventData2() MainUI_UserEventDataTarget() math_and() math_or() math_shl() math_shr() Matrix3_GetVector3FromCol() Matrix3_Identity() Matrix3_MakeRotateX() Matrix3_MakeRotateY() Matrix3_MakeRotateZ() Matrix3_MultiplyByMatrix3() Matrix3_MultiplyByVector3() Matrix3_MultiplyVector3ByMatrix() Matrix3_Transpose() max() Message_FormatFf() Message_FormatFff() Message_FormatFffs() Message_FormatFffw() Message_FormatFs() Message_FormatFsf() Message_FormatFss() Message_FormatFw() min() mod() newtag() next() nextvar() NISComplete() NISDebug() NISDisableInterface() NISGetAnyPlayingHandle() NISGetPlayingHandle() NISLoad() NISPlay() NISPlayFromCoordSys() NISPlayFromGroup() NISSeek() NISSeekForward() NISSetSkippable() NISShipStartPosition() Objective_Add() Objective_AddDescription() Objective_AddDescriptionw() Objective_AddPresetID() Objective_Addw() Objective_GetState() Objective_Select() Objective_SetDescription() Objective_SetDescriptionw() Objective_SetState() OnInit() openfile() Ping_AddDescription() Ping_AddDescriptionW() Ping_AddPoint() Ping_AddSobGroup() Ping_AddVector() Ping_LabelVisible() Ping_Remove() playBgLightAnim() Player_AddLocalChatMessage() Player_AllowDockFromUIOverride() Player_BuildOptionIsRestricted() Player_CancelResearch() Player_CanResearch() Player_FillProximitySobGroup() Player_FillShipsByType() Player_FillSobGroupInVolume() Player_GatheredRUs() Player_GetLevelOfDifficulty() Player_GetLocalPlayerID() Player_GetName() Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping() Player_GetRace() Player_GetResearchCost() Player_GetRU() Player_GetShipsByFilterExclude() Player_GetShipsByFilterInclude() Player_GetShipsByType() Player_GrantAllResearch() Player_GrantResearchOption() Player_HasQueuedBuild() Player_HasQueuedResearch() Player_HasResearch() Player_HasResearchPrequisitesToBuild() Player_HasShipWithBuildQueue() Player_HasSubsystem() Player_InstantDockAndParade() Player_InstantlyGatherAllResources() Player_InstantlyGatherAllResourcesAllTypes() Player_IsAlive() Player_IsResearching() Player_IsShipInVolume() Player_Kill() Player_NumberOfAwakeShips() Player_PauseBuildQueues() Player_Research() Player_ResearchOptionIsComplete() Player_ResearchOptionIsRestricted() Player_RestrictAllResearch() Player_RestrictBuildOption() Player_RestrictResearchOption() Player_SetBadgeTexture() Player_SetBounty() Player_SetGlobalROE() Player_SetGlobalStance() Player_SetPlayerName() Player_SetResearchCost() Player_SetRU() Player_SetTeamColours() Player_SetTeamColourTheme() Player_ShareVision() Player_UnpauseBuildQueues() Player_UnrestrictBuildOption() Player_UnrestrictResearchOption() PlayerRace_DoesHaveTag() PlayerRace_GetNumber() PlayerRace_GetString() Preload_Ship() print() Profile_GetTeamColourBadge() Profile_GetTeamColourBase() Profile_GetTeamColourStripe() Profile_SetMissionsComplete() Profile_SetSingleMissionComplete() Profile_UnlockAll() Profile_UnlockMovies() Race_DoesHaveTag() Race_GetCount() Race_GetName() Race_GetNumber() Race_GetPrefix() Race_GetString() rad() random() RandomIntMax() RandomRange() randomseed() rawget() rawgetglobal() rawgettable() rawset() rawsetglobal() rawsettable() read() readfrom() Rule_Add() Rule_AddInterval() Rule_AddIntervalParam() Rule_AddParam() Rule_Exists() Rule_ExistsParam() Rule_Remove() Rule_RemoveParam() Scar_TracesDisableAll() Scar_TracesEnable() Scar_TracesEnableAll() seek() Selection_Create() Selection_FilterExclude() Selection_FilterInclude() Selection_GetMissiles() Selection_GetResources() Selection_SetVelocity() Sensors_EnableCameraZoom() Sensors_EnableToggle() Sensors_FlashWorldPlane() Sensors_ManagerIsActive() Sensors_ManagerIsUp() Sensors_SetCameraMinMax() Sensors_SetZoomOutDistance() Sensors_Switch() Sensors_Toggle() SetAlliance() setBattleMusic() setDefaultMusic() setGameOver() setGlareIntensity() setglobal() setLightColour() setLightSpecular() setMissionComplete() setMusicPath() setRecoverCostOnDestroy() SetStartFleetSuffix() settag() settagmethod() setUseLighting() sin() Sob_DoesHaveTag() Sob_GetStaticNumber() Sob_GetStaticString() SobGroup_AbilityActivate() SobGroup_AddFilterExclude() SobGroup_AddFilterInclude() SobGroup_AllowPassiveActionsAlways() SobGroup_AreAllInHyperspace() SobGroup_AreAllInRealSpace() SobGroup_AreAnyFromTheseAttackFamilies() SobGroup_AreAnyOfTheseTypes() SobGroup_AreAnySquadronsInsideDustCloud() SobGroup_AreAnySquadronsInsideNebula() SobGroup_AreAnySquadronsOutsideDustCloud() SobGroup_AreAnySquadronsOutsideNebula() SobGroup_AssignedToGroup() SobGroup_Attack() SobGroup_AttackPlayer() SobGroup_AttackSelection() SobGroup_AttackSobGroupHardPoint() SobGroup_AutoEngineGlow() SobGroup_AvoidanceIgnore() SobGroup_CanDoAbility() SobGroup_CaptureSobGroup() SobGroup_ChangePower() SobGroup_Clear() SobGroup_ClearScriptFlag() SobGroup_ClearTumble() SobGroup_CloakToggle() SobGroup_Copy() SobGroup_Count() SobGroup_CountByFilterExclude() SobGroup_CountByFilterInclude() SobGroup_CountByPlayer() SobGroup_CountByScriptFlag() SobGroup_Create() SobGroup_CreateIfNotExist() SobGroup_CreateShip() SobGroup_CreateSubSystem() SobGroup_CurrentHealthTotal() SobGroup_CustomCommand() SobGroup_CustomCommandTargets() SobGroup_DeployMines() SobGroup_DeployMinesInCuboid() SobGroup_DeployMinesInSphere() SobGroup_DeSelectAll() SobGroup_Despawn() SobGroup_Disable() SobGroup_DockSobGroup() SobGroup_DockSobGroup_NoLatch() SobGroup_DockSobGroupAndStayDocked() SobGroup_DockSobGroupInstant() SobGroup_DockSobGroupWithAny() SobGroup_DoDamageProximitySobGroup() SobGroup_Empty() SobGroup_EnterHyperSpaceOffMap() SobGroup_Exists() SobGroup_ExitHyperSpace() SobGroup_ExitHyperSpaceSobGroup() SobGroup_FillBattleScar() SobGroup_FillBattleScar_Debug() SobGroup_FillCompare() SobGroup_FillIntersect() SobGroup_FillProximityPoint() SobGroup_FillProximitySobGroup() SobGroup_FillShipsByIndexRange() SobGroup_FillShipsByType() SobGroup_FillSobGroupByHealthBelow() SobGroup_FillSobGroupInVolume() SobGroup_FillSubstract() SobGroup_FillSubtract() SobGroup_FillUnion() SobGroup_FilterExclude() SobGroup_FilterInclude() SobGroup_FollowPath() SobGroup_ForceStayDockedIfDocking() SobGroup_FormHyperspaceGate() SobGroup_FormStrikeGroup() SobGroup_GetActualSpeed() SobGroup_GetAttackers() SobGroup_GetCentrePosition() SobGroup_GetCommandTargets() SobGroup_GetCoordSys() SobGroup_GetCurrentOrder() SobGroup_GetHardPointHealth() SobGroup_GetNextPathPoint() SobGroup_GetPlayerOwner() SobGroup_GetPosition() SobGroup_GetROE() SobGroup_GetShipType() SobGroup_GetSobGroupBeingCapturedGroup() SobGroup_GetSobGroupCapturingGroup() SobGroup_GetSobGroupDockedWithGroup() SobGroup_GetSobGroupRepairingGroup() SobGroup_GetSobGroupSalvagingGroup() SobGroup_GetSpeed() SobGroup_GetSquadronsInsideDustCloud() SobGroup_GetSquadronsInsideNebula() SobGroup_GetStance() SobGroup_GetStaticF() SobGroup_GetTechHarvestedAmount() SobGroup_GroupInGroup() SobGroup_GuardSobGroup() SobGroup_HasBeenRendered() SobGroup_HasFiredAtSobGroup() SobGroup_HasSubsystem() SobGroup_HasUpgrade() SobGroup_HealthPercentage() SobGroup_HyperspaceTo() SobGroup_HyperspaceToVector() SobGroup_InactiveWhenCaptured() SobGroup_InStrikeGroup() SobGroup_InWorldBound() SobGroup_IsBuilding() SobGroup_IsCloaked() SobGroup_IsDocked() SobGroup_IsDockedCompletely() SobGroup_IsDockedSobGroup() SobGroup_IsDoingAbility() SobGroup_IsGateDeployed() SobGroup_IsGuardingSobGroup() SobGroup_IsInControlGroup() SobGroup_IsInVolume() SobGroup_IsReturningHarvest() SobGroup_IsReturningSalvage() SobGroup_IsSelectable() SobGroup_IsShipNearPoint() SobGroup_Kamikaze() SobGroup_Launch() SobGroup_LaunchSelf() SobGroup_LeaveStrikeGroup() SobGroup_LoadPersistantData() SobGroup_MakeDead() SobGroup_MakeSelectable() SobGroup_MakeUntargeted() SobGroup_ManualEngineGlow() SobGroup_MaxHealthTotal() SobGroup_MinimumHealth() SobGroup_Move() SobGroup_MoveToPoint() SobGroup_MoveToSobGroup() SobGroup_OnScreen() SobGroup_OwnedBy() SobGroup_ParadeSobGroup() SobGroup_PlayerIsInSensorRange() SobGroup_ReleaseSalCapSobGroup() SobGroup_RemoveFromAll() SobGroup_RemoveType() SobGroup_RepairSobGroup() SobGroup_ResearchModuleExistOrSelected() SobGroup_ResetAvoidanceIgnore() SobGroup_ResetRenderedFlags() SobGroup_Resource() SobGroup_RestrictBuildOption() SobGroup_SalvagedByPlayer() SobGroup_SalvageSobGroup() SobGroup_Selected() SobGroup_SelectSobGroup() SobGroup_SetAsDeployed() SobGroup_SetAutoLaunch() SobGroup_SetBuildSpeedMultiplier() SobGroup_SetCaptureAlwaysDisables() SobGroup_SetCaptureState() SobGroup_SetDamageMultiplier() SobGroup_SetDisplayedRestrictedHardpoint() SobGroup_SetEventID() SobGroup_SetFiredAtSobGroup() SobGroup_SetGhost() SobGroup_SetHardPointHealth() SobGroup_SetHealth() SobGroup_SetHidden() SobGroup_SetIgnoreWorldBounds() SobGroup_SetInherentVisibility() SobGroup_SetInRadiation() SobGroup_SetInvulnerability() SobGroup_SetInvulnerabilityOfHardPoint() SobGroup_SetMadState() SobGroup_SetMaxSpeed() SobGroup_SetMaxSpeedMultiplier() SobGroup_SetPosition() SobGroup_SetRetaliation() SobGroup_SetROE() SobGroup_SetScriptFlag() SobGroup_SetShaderValues() SobGroup_SetSpeed() SobGroup_SetStance() SobGroup_SetSwitchOwnerFlag() SobGroup_SetTeamColours() SobGroup_SetTransform() SobGroup_SobGroupAdd() SobGroup_Spawn() SobGroup_SpawnNewShipInSobGroup() SobGroup_SpawnToVector() SobGroup_Stop() SobGroup_SubSystemSelected() SobGroup_SwitchOwner() SobGroup_TakeDamage() SobGroup_TakeDamageAbsolute() SobGroup_Tumble() SobGroup_UnderAttack() SobGroup_UnRestrictBuildOption() SobGroup_UseHyperspaceGate() sort() Sound_CurrentMusicTrack() Sound_CurrentMusicType() Sound_EnableAllSpeech() Sound_EnterIntelEvent() Sound_ExitIntelEvent() Sound_MusicPlay() Sound_MusicPlayType() Sound_SetMuteActor() Sound_SFXPlay3D() Sound_SFXPlay3DPos() Sound_SpeechPlay() Sound_SpeechSubtitlePath() Sound_StingerPlay() sqrt() Stats_BuildShipsBuilt() Stats_BuildShipsBuiltInRUs() Stats_DumpFramesToDisk() Stats_EnemyShipsCaptured() Stats_EnemyShipsCapturedInRUs() Stats_GatheredRUAsteroid() Stats_GatheredRUDustCloud() Stats_GatheredRUNebula() Stats_GatheredRUs() Stats_GatheredRUSalvage() Stats_HarvestersBuilt() Stats_HarvestersBuiltInRUs() Stats_OwnShipsCaptured() Stats_OwnShipsCapturedInRUs() Stats_PlayerAt() Stats_PlayerCount() Stats_ResearchCount() Stats_ResearchRUValue() Stats_ResearchTotal() Stats_ShipsCaptured() Stats_ShipsCapturedInRUs() Stats_ShipsCreated() Stats_ShipsCreatedInRUs() Stats_ShipsFirstBuilt() Stats_ShipsLost() Stats_ShipsLostInRUs() Stats_SpentRUs() Stats_SquadronsActive() Stats_SquadronsMax() Stats_SquadronsQueued() Stats_SubsystemsBuilt() Stats_SubsystemsBuiltInRUs() Stats_TimeKilled() Stats_TotalDuration() Stats_TotalKills() Stats_TotalKillsInRUs() Stats_TotalLosses() Stats_TotalLossesInRUs() Stats_TotalShipsBuilt() Stats_TotalShipsBuiltInRUs() Stats_TotalSquadKillsInRUs() Stats_TotalSquadLossesInRUs() Stats_TributeDonated() Stats_TributeReceived() strbyte() strchar() strfind() strlen() strlower() strrep() strsub() strupper() Subtitle_Add() Subtitle_AddSkippable() Subtitle_IsDone() Subtitle_IsMessageDone() Subtitle_Message() Subtitle_Messagew() Subtitle_Skipped() Subtitle_TimeCounter() Subtitle_TimeCounterEnd() tag() tan() tinsert() tmpname() tonumber() tostring() tremove() Trig_acos() Trig_DEG_TO_RAD() Trig_RAD_TO_DEG() type() typeid() UI_AddContextMenuItem() UI_AddDropDownListboxItem() UI_AddToEventScreen() UI_AnchorSetPos() UI_AnchorSetScale() UI_AnchorSetSize() UI_AnchorSetVisible() UI_BindKeyEvent() UI_ClearDropDownListbox() UI_ClearEventScreen() UI_DialogAccept() UI_DialogAcceptID() UI_DialogCancel() UI_DialogCancelID() UI_ExitApp() UI_FlashButton() UI_GetContextMenuSourceControlCustomDataString() UI_GetCurrentScreenID() UI_GetDropdownListBoxSelectedCustomDataString() UI_GetElementCustomData() UI_GetListBoxSelectedCustomDataString() UI_GetScreenID() UI_GiveFocus() UI_HideScreen() UI_IsNamedElementVisible() UI_IsScreenActive() UI_LoadUILibrary() UI_NextScreen() UI_PlaySound() UI_PopState() UI_PreviousScreen() UI_PushState() UI_RaceDoesHaveTag() UI_RaceGetCount() UI_RaceGetIndex() UI_RaceGetName() UI_RaceGetNumber() UI_RaceGetPrefix() UI_RaceGetString() UI_ReloadAllScreens() UI_ReloadCurrentScreen() UI_ReloadScreen() UI_RulesDoesHaveTag() UI_RulesGetNumber() UI_RulesGetString() UI_ScreenIsActive() UI_SelectDropDownListboxItemIndex() UI_SetButtonPressed() UI_SetButtonText() UI_SetButtonTextHotkey() UI_SetButtonTextW() UI_SetElementCustomData() UI_SetElementCustomDataString() UI_SetElementEnabled() UI_SetElementPosition() UI_SetElementPositionPixels() UI_SetElementScale() UI_SetElementSize() UI_SetElementSizePixels() UI_SetElementVisible() UI_SetInterfaceEnabled() UI_SetInterfaceVisible() UI_SetLabelTextHotkey() UI_SetNextScreen() UI_SetPreviousScreen() UI_SetProgressBarPercent() UI_SetScreenEnabled() UI_SetScreenVisible() UI_SetTextLabelText() UI_SetTextLabelTextCF1() UI_SetTextLabelTextW() UI_SetTextLabelTextWF1() UI_SetTimerOffset() UI_ShowDialog() UI_ShowElementContextMenu() UI_ShowScreen() UI_SobDoesHaveTag() UI_SobGetStaticNumber() UI_SobGetStaticString() UI_StopFlashButton() UI_SubtitleNarrow() UI_SubtitleWide() UI_TimerReset() UI_TimerStart() UI_TimerStop() UI_TimerToggleNegativeDisplay() UI_ToggleScreen() UI_ToggleScreenElement() UI_UINavAccept() UI_UINavAcceptPressed() UI_UINavCancel() UI_UINavCancelPressed() UI_UINavSelectNextElement() UI_UINavSelectRelativeDirElement() UI_UnBindKeyEvent() Universe_AllowClicks() Universe_AllowPlayerOrders() Universe_AllowSelect() Universe_ClipToWorldBounds() Universe_CurrentPlayer() Universe_EnableCmd() Universe_EnableSkip() Universe_Fade() Universe_FadeColour() Universe_GameTime() Universe_GetCurrentMoveHeight() Universe_GetWorldBounds() Universe_GetWorldResources() Universe_IsPiePlateActive() Universe_MoveRestrictToVolume() Universe_NebulaDelete() Universe_Pause() Universe_PlayerCount() Universe_RulesFormat() Universe_RulesHasTag() Universe_RulesName() Universe_SetAvoidance() Universe_SlowDown() Vector3_DotProduct() Vector3_Magnitude() Vector3_Normalize() Vector3_Subtract() Volume_AddCube() Volume_AddSphere() Volume_Delete() Volume_GetPoint() Volume_GetPosition() Wait_End() Wait_Start() write() writeto()
Posts: 7
Participants: 4