Quantcast
Channel: Homeworld Mods and Modding - The Official Gearbox Software Forums
Browsing all 663 articles
Browse latest View live
↧

Custom Ship Names

@CryCoh wrote: Now, I imaging this question has been asked, but help would be great. How exactly would one create custom ship names in the build menu? Along with that, I can't seem to get the icon...

View Article


New globals dump

@EatThePath wrote: Some old functions I was using vanished, so I dug up how to get a list of the new ones. This is from the campaign gamerule scope. If anyone knows how the old dumps got argument...

View Article


Image may be NSFW.
Clik here to view.

[BUG] SEVERE issue with multiple animations on single joint

@Nathanius wrote: Hello I have been trying to get the warp animations for Star Trek: Continuum working since I started to understand how to get Max to do animations (at all) thanks to @Dom2 . I have...

View Article

Image may be NSFW.
Clik here to view.

Memory lane... model from 2002

@Mikali wrote: This is the only model I ever made from scratch for the Homeworld series. It was made in 2002 to test how they work. Isn't it awesome? 10/10 stars [edit] Never mind. I forgot I also...

View Article

[SCRIPT] Your fleet is victorious

@Mikali wrote: In my game type mod I don't get the YOUR FLEET IS VICTORIOUS message when a match ends. I understand this is in the gameoverscreen.lua UI file, but how do I trigger it? I did a grep...

View Article


Ship dock error

@Mikali wrote: Just got done playing a match using my mod. The log is full of these errors: Can't find a launch path! Hgn_Interceptor trying to launch from Tai_ResourceController (Are the ship types...

View Article

[MOD] Adjust campaigns scaling Difficulty in menu

@NoOne wrote: My new mod for adjust (sometimes "hated") scaling difficulty in both RM campaigns is released. https://steamcommunity.com/sharedfiles/filedetails/?id=720150326 It needs tests from a more...

View Article

Mothership Spawning (Banana Blobs Help Request)

@CryCoh wrote: I seem to have trouble spawning mothership duplicates from the base mothership. While shipyards hyperspace in, the next biggest nightmare for the Kushan becomes a reality, in that the...

View Article


[DISREGARD][SCRIPT] CPU_Exist() causes desyncs

@Mikali wrote: Just wanted to let people know this function is not reliable and can result in desyncs depending on the code that relies on it. I think it works correctly for the host but not for...

View Article


[Solved] Self-Ship Modifiers

@CryCoh wrote: Does anyone know how to add ship multipliers that affect only the host ship? I've been looking at the fire control line in the subsystem and vaygr command corvette files, and I'm trying...

View Article

Mythos quest alfafly

@vanessacraig1 wrote: Mythos Quest is a fun, addictive flying game that follows several classic characters on their quest to recover a stolen artefact and save the Kingdom of Mythos. Fly through...

View Article

Homeworld... in water? (Ocean possibility)

@CryCoh wrote: Does any think it possible to add an ocean to Homeoworld? Perhaps as a model or something... I don't know. Posts: 30 Participants: 12 Read full topic

View Article

[QUESTION] Animations and Collision Meshes

@PrivateHix wrote: This may be a simple question, but I figured I'd ask anyway. Many of my ships have animations upon activating an ability that extend their initial "ship box" (see picture below for...

View Article


Ship Weapon Art Fx Editing

@CryCoh wrote: I'm having trouble changing color values of different ballistics. Take the flak for instance, I'd like change the color, but editing any flak .tga file I find seems to have no effect....

View Article

How to extract the .obj files and their respective textures ships Homeworld 2...

@gabo501cthulhu wrote: hello community I wonder if there is a safe way to extract all 3D models Homeworld 2 RM. I managed to draw with CFHodEd vessels HW1Ships folder but when I open the HW2Ships and...

View Article


Do the tutorials here still apply to the new patch?

@miclebrick wrote: I want to get started with modding, but it seems that all of the mod get broken by the new patch. That makes me wonder if a mod that I make would even work, since the tutorials are...

View Article

HW2 Engine: Damage functions

@civilprotection1 wrote: How exactly does the game engine go about pulling relevant information from the weapon and ship files in combat, and can this process be edited in any way? I have about half...

View Article


[SOLVED, MAYBE] Missile Targetting

@CMDBob wrote: I've got ships that have a weapon that's designed to attack fighters and missiles (the ships have other primary weapons for capital ships). The ships will attack fighters using the...

View Article

Image may be NSFW.
Clik here to view.

[MOD] Star Wars: Warlords

@EvilleJedi wrote: Progress has been really slow and nothing to release yet. Been working on learning a entirely different workflow for ships to have proper textures and normal maps and finally have...

View Article

Formations not working for new faction

@RufusShinraSB wrote: Question here, I'm setting up a new faction and while the ships seem to work, they do not react at all to formation orders. I do have the NewShipType.AutoFormationFamily =...

View Article
Browsing all 663 articles
Browse latest View live