Grouping ship stats
@Chimas wrote: Hello,I'm starting to study ship behaviors and features. Previously in classic modding there used to be commented out themed-title for ship stats blocks, like "ship movement", "ship...
View ArticleHODOR getting stuck on conversion to DAE
@miclebrick wrote: I'm trying to get a ship in the game. I set up the mesh based off the kadeshi swarmer example, (using Blender), and I used the BetterColladaExporter for Homeworld I found. Then I...
View Article[QUESTION] Possible to apply certain functions map-wide?
@PrivateHix wrote: Would it be possible to code-in certain functions to occur only on specific maps? Sorry if this isn't very clear haha, if it isn't clear I'll try to clarify. An example would be...
View ArticleSeveral Opinion Polls for an Upcoming Mod
@DeepStrike101 wrote: I've been working on a mod which replaces Homeworld's World War 1 like fleet battles with a much more modern and dynamic model. The mod will use weapon and ship information from...
View ArticleMusics for Mods
@Chimas wrote: Hi,Thread about in-game (or for cinematics) music ideas. Don't worry about copyright, just put the link and let us hear it. Maybe musicians can capture the ambience and make their own...
View Article[MOD IDEA] Roguelike-like
@Mikali wrote: I had an idea for a mod where ship stats are randomized to some degree. I was thinking of making their values range somewhere between 50% and 150% of their normal default values. The...
View ArticleTutorial for custom races?
@miclebrick wrote: I looked in the tutorial list and I tried googling, but I can't find a tutorial for removing default races and making new ones. Posts: 3 Participants: 3 Read full topic
View Article[SOLVED] How to implement custom FX?
@PrivateHix wrote: So, I was trying to do a test to see how to implement custom FX into my mod by changing the Vaygr Lance Fighter's beam from red to green. I found the correct .tga files, modified...
View ArticleShips that work
@Mikali wrote: Has anyone made a list of ships for each race that don't work and aren't safe to build (e.g. cause crashes)? Thanks. Posts: 4 Participants: 4 Read full topic
View ArticleSobGroup_SetTactics
@Mikali wrote: This function seems to have been deprecated in Patch 2.0. What is the current equivalent function in the new system? Posts: 2 Participants: 2 Read full topic
View Article[MOD] [WIP] UniBrick Mod (Name not final)
@miclebrick wrote: Hello all, I'm working on a new LEGO-themed mod. I plan on making it have a full campaign, too, and custom maps. I'll give screenshots and more info soon! Posts: 5 Participants: 2...
View ArticleStrike Groups and Formations
@radar3301 wrote: Been taking a small break from my various other projects to unload a little bit, and I've been playing around with strikegroups/formations. Here's some screenshots of the first one...
View ArticleCamera X, Y, Z query
@b8factor wrote: Does anyone know if there is a way to print (to a variable, to a log, or to the screen) the current player's X, Y, Z position? In attempting to script a scene with in game assets, it...
View Article[TOOL] Play Balancing Mod for HWRM v2.0.0
@Mikali wrote: ModDB: http://www.moddb.com/mods/play-balancing-mod-for-hwrm hwr_playbalancingmod_04.png1600x900 1.06 MB Title: Play Balancing Mod for HWRMVersion: 2.0.0Author: MikaliCreated:...
View Article[SOLVED] Command line character limit
@Mikali wrote: Is there a way top get around the 260 character limit in the Target field of a shortcut's properties? I'm running out of space. Thanks. [edit] I can't seem to start the game from a...
View ArticleRODOH messes faces up
@PayDay wrote: So some of the models of Stargate Space Conflict aren't correctly processed by RODOH... pic1.jpg1920x1080 761 KB pic2.jpg1920x1080 684 KB So as you can see, the vertex positions seem...
View ArticleDef_build and Def_research problems
@andrewcam99 wrote: Hey all, Trying to make a simple mod. I've got a new race enabled with ships and a starting fleet that all works out fine, but despite having a filled out def_build and...
View Article[SOLVED] Appendto() function
@Mikali wrote: Can someone please describe how to use the appendto() function? What I've been doing is using appendto(filename) to "open" the file, Then write() to write some stuff. Lastly appendto()...
View ArticleReturn success/failure on exit?
@Mikali wrote: Does anyone know if HWRM returns an exit code when it quits or crashes? I wrote a script that makes the game exit/restart repeatedly, but I need to be able to differentiate between...
View Article[QUESTION] Limitations to modifiable .ship functions?
@PrivateHix wrote: So I know that things like speed, armor, and even weapons on ships can be affected by research, but are there other ways for ship stats to be modified in-game? For example, lets say...
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