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[QUESTION] Animations and Collision Meshes

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@PrivateHix wrote:

This may be a simple question, but I figured I'd ask anyway. Many of my ships have animations upon activating an ability that extend their initial "ship box" (see picture below for reference). If possible, I would like these parts that extend from the main hull to still be "shootable". To do this, will I just have to apply the animation to my collision mesh as well as my main mesh?

Jupiter Ascending ship example

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