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Beginner HWRM Modding & Editing

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@ToastOMatic wrote:

Hello GBX forums,

I am just taking my first steps into modding HWRM. I know its kinda rude to begin an introduction with requests, particularly because I will probably never contribute much and just take up time, but all too often I have to seek out those more experienced to learn from in order to begin, as I get stumped on what I know should be basic stuff. I am attempting to pull the models out of the game into blender, and I am having a hangup. So I got the big files decrypted, and opened/archived with CFHOD into nice big directories I can open and explore with CFHOD. I can open the files, and mess around with the 3d model in the viewer panel, so we have liftoff. How would I go about taking it to blender from a HOD file, as the only tools seem to open DAE's. What I guess I am hung up on is what a DAE is! I get that somehow you utilize the toolkit to extract the DAE files, and then you can convert these DAE's into HOD's to reintroduce into the game with HODOR (which is a beautifully designed tool, whomever did that), but how do I convert a HOD into a DAE, or is that even possible? If not, why extract the HOD's at all? If you cant modify them as HOD's, and only as DAE's why would one extract a HOD from the game?

In short; how do I open the HOD's in blender, and if impossible, how do I get a nice directory of DAE's like the HOD directory I have to open in blender, and then how do I open that in blender.

Sorry for the long laundry list of questions, I hope my question isnt way too dumb to warrant an answer.

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