@EvilleJedi wrote:
I'm trying to weigh the benefits of subsystem turrets vs integrating turrets into the main ship hod, please add your thoughts
Pros for Subsystem turrets
Easily swappable in .ship file
Can be built/destroyed
can be damaged
Minimal rigging in parent ship
Supposedly instanced to reduce graphics overhead
type can be randomized through a script (maybe?)
Gives subsystem attackers something to doCons for subsystem turrets
hard to line up exactly
Does not work with whole ship animations (hyperspace)
may be a performance hit to track each one?
requires sphere burst weapons to damage unless lucky or subsystem attacker
UI can get messy with lots of turrets if you want to see health barsPros for integrating into ship
Works with whole ship animations(hyperspace mainly)
higher precision with placement and better integration with parent ship
Potentially better control of LOD/performanceCons for Integrating into ship
much longer time to rig up (per ship)
can't swap out easily
Cannot be damageable/destroyable
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