@Dom2 wrote:
After many hours of troubleshooting over the last few years, I finally started to compile a record of HODOR errors and their solutions. I hope this is useful to others as well. If anyone finds any more, do post them.
HODOR stops at:
DAE->HOD: Loading xxx.dae
Path to DAE file is wrong in .hodor file
Windows dialogue "HODOR has stopped working" after
Parsing C:\Program Files (x86)\Steam\steamapps\common\Homeworld\GBXTools\HODOR\SHADERS.MAP
Problem with MAT[] or IMG[] definition in DAE file.
- Did you specify SHD[]?
- Did you specific FMT[]?
- Did you put _DIFF in IMG[]?
Windows dialogue "HODOR has stopped working" after
-- Building LMIP[//.....] for Param[$xxx] (widthxheight - DXT1)
Corrupted image file?
No HODOR error but game crashes with this in the log file:
Unknown mesh group type (1) -- FATAL EXIT -- basicmesh/602:! --stack trace--
Problem with HODOR application files
- delete HODOR and re-subscribe to steam item
HODOR:
DAE->HOD: Unable to locate SHADER.MAP entry for InnateSS - MAT[xxxxx]_SHD[InnateSS] - using generic!
No effect, HODOR successfully generates innate material.
Do nothing!
HODOR:
DAE->HOD: MAT[xxxx]_SHD[yyyy] lacks Diffuse channel, is required for SHADER.MAP processing!
Blender material may be set to "cooktorr" instead of "phong"
DAE->HOD: Generating Animation Channels WARNING: xxx has more than 6 channels - potential dupe name?
Check for duplicate node names in the DAE
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