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I have some maps to share for Homeworld 2 classic

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@ghostqat wrote:

I’m new here, but I’ve been mapping for Homeworld 2 the original for a while now.

I don’t have Remastered (and probably couldn’t play if I did, as my laptop can’t even handle 5 AI players in Homeworld 2 Original on best performance settings), but since Remastered supposedly has the original games, I’d see if people here are interested some maps.

I figure if people wanted to, it’d be easy enough to adapt to remastered, but I think it is rather bad form to try to do so myself since I can’t test it.

Anyway, I can’t find any forums for the original, so I came here. I’m not sure how to share map files though, so if someone could tell me how, I’d be happy to share.

About my mapping style,

Most of my maps are massive and use “random” generation algorithms.

By massive I mean MASSIVE. I prefer long games rather than quick skirmishes, so most of the things on the maps are fairly spread out. I tested hyperspacing ships out to 16 million kilometers and the engine handled it, though things start getting a little jittery after around 600 or so kilometers, so I usually set the map limits about that far. The sensors manager clips out after about 100 km or so from the camera, so really long distances can hide even from a scout’s ping. That and other factors leads to distance being a defense in and of itself.

One of my favorite maps that I think would be most enjoyed is one with clusters of salvage. Sadly, salvage stands out on the sensors manager, so the location of harvesting operations can be easily inferred, but oh well. The clusters are limited to 300 km away from center, so it isn’t super spread out and is close enough that fighters can go on sublight raids, but far enough that hyperspacing is probably better.

I’m also working on one that will be a ring with a diameter equal to that of the moon (3474 km). Just because that might give some interesting perspective on the scale of the moon and ships. The resources might be a little far apart though.

Out of curiosity, does Remastered allow more objects in a map? Is there a way to get around the 200 object limit in the original?

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