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Shaders (2021 Edition)

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This is sort of a continuation of:

I’ve finally started to (barely and slowly) learn shaders and am starting to get some fun visible results. Step one was to take the ship shader and gut it to the very bare minimum of an unlit shader that displays textures and meshes.

Recently I’ve also managed to play around with the vertex distortion in the harvest shader.

Another thing I want to do is experiment with distortion and refraction.

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