This is sort of a continuation of:
So, had an awesome conversation with BitVenom where he imparted way more information than I could possibly hope to remember (curse my not recording the convo!)
Essentially, custom shaders are not only possible, he set up a system that makes it easy for us to do so.
Creating a custom shader is pretty damn easy. I’m a total noob at shader stuff, so he had to give me a crash course.
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GBX is going to be updating the list on the left (hod_alias.manifest) - we modders get to use the list on…
I’ve finally started to (barely and slowly) learn shaders and am starting to get some fun visible results. Step one was to take the ship shader and gut it to the very bare minimum of an unlit shader that displays textures and meshes.
Recently I’ve also managed to play around with the vertex distortion in the harvest shader.
Another thing I want to do is experiment with distortion and refraction.
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