[TOOL] Viserion WEPN File Editor
I hope others will get use out of this, though primarily I created it to try to finally learn some programming. Be careful using this on any production files, it should work as expected, but I’m sure...
View Article[Mini project] restoring the junkyard office
This is something I have wanted to do for a l o n g time… junkyard_office_progress865×494 89 KB I’m starting from the concept above and the gearbox remastered version of the derelict. The texturing...
View Article[APRIL FOOL] Eye of Arran
Announcing a new mod: Premise: Opened in 115 AHL, the Eye of Arran is one of the galaxy’s most important trading routes. Approximately fifty ships per day travel through the gate, about 12% of total...
View ArticleShaders (2021 Edition)
This is sort of a continuation of: Shaders, Custom Shaders, Awesome Shaders Homeworld Mods and Modding So, had an awesome conversation with BitVenom where he imparted way more information than I could...
View ArticleAnyone tried this build-in Shield before?
For EMP there is a shield added in .ship files as follows: addShield(NewShipType, “EMP”, 10000, 20) But there’s also another shield type as follows: addShield(NewShipType, “Bullet”, 10000, 20) If you...
View ArticleHow to get the health of shield when using addShield() on .ship?
It was asked in this topic (Anyone tried this build-in Shield before? - #13 by Bings) but I thought I’d make a new one with the title as the question! I’ve tried looking for a SobGroup_ function that...
View Article[MOD] Mikali's multiplayer maps
Discussion thread for my multiplayer maps. github.com mjhorvath/Mikali-Map-Collection-for-HWRM Multiplayer maps for the real-time strategy video game, Homeworld Remastered. steamcommunity.com Steam...
View ArticleQuestion about projectiles
Can projectiles be made to never die on their own? (Or not until they leave the map.) For instance cannons. They should be able to “accidentally” destroy anything, IMO. 1 post - 1 participant Read...
View ArticleMissile Turrets?
I can’t get missile Turrets to work and can’t remember if this is an engine limitation. Anyone know? 1 post - 1 participant Read full topic
View ArticleCreating a cloud HOD
Anyone have tips on creating cloud HODs? Do I just follow the Blender tutorial for ships? Thanks. 1 post - 1 participant Read full topic
View Article[SOLVED] Confusing error
I am getting the message LUA 'data:Scripts\Rules\DEATHMATCH_HWCE\UnitCaps\DEFAULT.LUA' -- parameter: `=' expected; last token read: `<eof>' at line 4 in string "" However my version of the file...
View ArticleWorkshop maps upload help
Hello I want to ask for a little help map I want to upload but it doesn’t come together for me please help yes i know i have this little help i just can’t figure it out steamcommunity.com Steam...
View ArticleBoggled by voice scripts!
Hello fellow exiles! Has anyone else been messing with the sound scripts? So, I’ve kind of been trying to get the voices for individual ships set up for a LONG time. Which seems like it’s not...
View Article[9CCN] Code of FX:Galaxy Open Sourced on GitHub!
We have managed to open source most of code of FXG mod! You can check it out at: FX:Galaxy MOD Open Source Project (github.com) Note: The repository only contains the code of FX:Galaxy MOD, and it...
View ArticleLonewolf WorkshopUploader - Upload any files to steam workshop!
Here’s a small tool I’ve written to replace Gearbox’s WorkshopTool, which allows uploading the content of any folder as a workshop item. This means you can upload things like prebuilt .big files and...
View ArticleVoice Actors Wanted!
Hello Wanderers of the Void! I’ve been working on some new sound scripts so the ships can have their own voices and after some testing I’m sure that it’s going to work! I didn’t want to ask to see who...
View ArticleIs it possible to build other races' ships from captured production...
(Make them capturable at first is another topic but I guess it would be easier than this) Like Command & Conquer, when you capture, say, Vaygr carrier, you are able to build Vaygr strike crafts...
View ArticleNeed help about the new ship parameters
Trying to make Kushan/Hiigara in campaign able to build other races’ ships, starting from Turanic interceptor , but it didn’t appear in build manager, after compared with kus_interceptor.ship I...
View Article[QUESTION] .HOD file format or documentation
I have just a quick question, if not answered I’ll just brute force my way in, does Gearbox Software released a specification of all .HOD versions? Like the one used in Classic, then pre 2.0 HWRM were...
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