Uni's little things
@unifin wrote: Not really a mod, but making ships which have homeworld stylized textures must count as something mod related I be posting updates of my progress here. Torpedo bomber update.uv's...
View Article[DISCUSSION] Megaliths and Collision Avoidance!
@PrivateHix wrote: I've been working out concepts for custom maps and one of them includes a rather large object (such as a large space station, megalith, etc.). Are there any restrictions regarding...
View Article[SOLVED] EMP ability malfunction
@PrivateHix wrote: I've got a fighter that I would like to be able to fire an emp weapon on command, just like the Hiigaran/Vaygr Scouts. So, I copied over the corresponding lines from the Hiigaran...
View Article[QUESTION] Self-Sustaining Resourcers and Logistics Turrets
@PrivateHix wrote: Hey there everyone! I'm working on designing a race and a few ideas popped into my head that I'd like to run by you guys n' gals, mostly to see if they are possible. 1) I've got a...
View Article[HELP] Vaygr Missile Salvo Stagger
@PrivateHix wrote: Hey there, I'm testing out a new ship, a missile frigate, and I need some help scripting it. It has a 3-barrel missile launcher and I want it to fire like the Vaygr...
View ArticleUnit Caps Features
@BitVenom wrote: Howdy ya'll - we're crunching very, very hard to get this patch out extremely soon. One of the later tasks I've started (and now nearly finished) is a revamp of the logic behind Unit...
View Article[TOOL] NIS Editor
@radar3301 wrote: Continuing the discussion from [MOD] REARM V2 WIP thread - Vaygr Cruiser: Here is a sneak peek of the user interface: Pasted image1366x768 34.1 KB Posts: 5 Participants: 4 Read full...
View Article[SOLVED] .wepn recoil & a question about Sensor Distortion
@PrivateHix wrote: Where is the line in .wepn script files that tell the weapon to recoil/not recoil? I can't seem to find it. Also, I'm considering giving a ship of mine a sensor distortion ability,...
View ArticleTexturing Tools & Tips
@Dom2 wrote: There have been a few discussions in different places on this topic, so I thought it was time for a dedicated thread. What do you use for texturing, how do you go about it, what tricks...
View Article[TUTORIAL] Quixel Suite 2.0
@unifin wrote: With akward voice of me First time for me doing voice commentary video.As my mother language is finnish, some words are really hard to say. Posts: 4 Participants: 2 Read full topic
View ArticleChanging ship info such as HP & Speed?
@stangoam wrote: I cannot find a clear explanation anywhere else on how to change basic info on ships within the remastered games. This was easily done in the original games by extracting the main BIG...
View ArticleMinimumZoomValue?
@sastrei wrote: Hey gang - is there anything else besides MinimumZoomValue in the .ship file that controls how close you can zoom in to a given ship? I have some sorta tiny ships (smaller than a stock...
View Article[HWRM SHADER] Blender Cycles v1.0
@unifin wrote: HOW TO USE. Download blend file from here. http://www.4shared.com/file/qFljn8CMba/HWRM_Shaders.htmlOr https://www.dropbox.com/s/0ffewxdi6urbij6/HWRM_Shaders.blend?dl=0Or...
View Article[QUESTION] Constantly Animated Objects & Animation blending
@PrivateHix wrote: So, I've got a few ships coming down the pipe-line that are quite different than the normal HW ships. I wont spoil anything until I can show you guys something . Anyway, these ships...
View Article[MOD] Star Wars Total Conversion
@lennygo wrote: This is a total conversion thad replaces the Higgarans with the Empire. The Rebels are not finished. I will later add the CIS and the Republik. I need help for this mod so if you can...
View Article[MOD] Tactical Fleet Simulator v2.9.1
@nactsuht wrote: For those interested, Tactical Fleet Simulator is a mod for Homeworld 2, currently being ported to the Remastered engine, which has been in development for nearly 10 years. Most...
View ArticleSo where are Fire Sound effects defined?
@assasing123 wrote: so I have been modding for a while but apparently I just noticed I have no idea where I can define the sound effects I want to be played when a ship fires...can someone point me to...
View Article[NEED HELP] 3DS Max DAE to HOD Error
@lennygo wrote: I followed this http://forums.gearboxsoftware.com/t/tutorial-getting-a-simple-ship-in-game/145235 Tutorial but when i export it to .dae this happens. While reading or writing a file...
View ArticleFuel in Homeworld Remastered
@Krnt_13 wrote: The Classic Homeworld 1 had fuel for strikecraft, and some people were missing this feature in the Remastered HW1, actually the Kadeshi Swarmers had this feature working. Why it was't...
View Article[MOD] BSG: Fleet Commander
@sastrei wrote: "All of this has happened before and will happen again." The Battlestar Galactica: Fleet Commander team is proud to announce that we will resume our award winning Battlestar Galactica...
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