@Mikali wrote:
I noticed in "kus_dronefrigate.lua" that the "random" function is used. Does this not cause desyncs? In gametype scripts, the use of this function always causes desyncs.
Posts: 1
Participants: 1
@Mikali wrote:
I noticed in "kus_dronefrigate.lua" that the "random" function is used. Does this not cause desyncs? In gametype scripts, the use of this function always causes desyncs.
Posts: 1
Participants: 1