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Implementing fuel in existing ships

@Krnt_13 wrote: Hi, I have a fuel script that I'm trying to implement in the existing ships of Homeworld Remastered, this script needs a hardpoint for a subsystem for it to work, I can't edit the...

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Thinking about a hero ship game mode

@EvilleJedi wrote: I am trying to come up with how to implement a hero mothership game mode A few things I am planning on starting with The player can build up a normal fleet through resourcing and...

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How to edit campaign tables?

@QuecoJo wrote: Hello all, new to modding! I really want make something similar to the "Engagements" mod but for the campaign (more for personal use than anything else, if I can get it to work maybe...

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Graphical Issue

@Nathanius wrote: Has anyone seen this before? Seems to be multiplayer related only when we have Cardies in the match...

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Launching mods for GoG version

@sastrei wrote: This works. shortcut path:"C:\Program Files (x86)\GOG Galaxy\Games\Homeworld Remastered\HomeworldRM\Bin\Release\HomeworldRM.exe" -workshopmod brickspace\brickspace.big actual directory...

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Generating a SobGroup list of all active ships

@RufusShinraSB wrote: I'm currently working on a new, smoother, version of the scripts for the fuel and ammunition management in my mod that would be centered in a single ship controlling everything...

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Shanes First Mod - Capital ship focused brawler

@shanewal wrote: I've been wanting to make a mod for a while now and have been starting modeling of my own, i think now is the perfect time for me to start modding The idea is to have a mod focused on...

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Badge Shader Issue

@880Zero wrote: I'm finally rebooting Halo Homefront and I've run into a snag. I have just about everything down, but badges seem to not want to work right. This was the initial test: And this was...

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Current BIG files

@Mikali wrote: I'm getting back into HWRM modding. I just loaded up the game for the first time in many months. In the log file I get these errors: Failed to Load Archive...

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[SCRIPTING] Identify subsystems

@Mikali wrote: I'm trying to come up with a way to tell if a ship has built a particular subsystems. Can I use SobGroup_GetHardPointHealth for this? Am I limited to using the hardpoint names contained...

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[SUBSYSTEM] Advanced production facilities

@Mikali wrote: I noticed in hgn_mothership.ship that the "Production 3" hardpoint allows you to build "Hgn_MS_Production_Frigate" and "Hgn_MS_Production_FrigateAdvanced". Has this always been the...

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[SCRIPTING] Add ship to sobgroup when built?

@Mikali wrote: Is there a way to automatically add a ship to a sobgroup when built? I want to put each ship into its own sobgroup. Thanks. Posts: 7 Participants: 3 Read full topic

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[SCRIPTING] Spawn ship in hyperspace?

@Mikali wrote: Is there a way using gametype scripting to create or spawn a ship such that it is in hyperspace and not on the map? I know this can be done in a .level file, but I need it to be a...

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[SHIP] random desyncs

@Mikali wrote: I noticed in "kus_dronefrigate.lua" that the "random" function is used. Does this not cause desyncs? In gametype scripts, the use of this function always causes desyncs. Posts: 1...

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[MOD] Test Mission Grid v0.10.0

@Mikali wrote: This test mod modifies the game so that missions are organized in a grid- or table-like fashion. Instead of proceeding through the singleplayer campaign in a linear, sequential fashion,...

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[MODELING] Semi-transparent rectangle

@Mikali wrote: I don't know much about modeling. I need to create a megalith composed of a 2D rectangle with a semi-transparent texture. How would I go about creating this? Thanks. [edit] Also, is it...

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[MODELING] Coordinate axes?

@Mikali wrote: Is it possible to create 1D lines in Blender and import them into HWRM? I want to create a model of coordinate axes and grid that I can use to orient stuff in the game. Must models be...

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[CAMPAIGN] New campaign names

@Mikali wrote: Has anyone ever managed to get a campaign other than ascension to work? I mean the name/folder/string "ascension". I'm trying to troubleshoot crashing problems, and my notes from the...

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[TUTORIAL] Blender - Getting a simple ship in game

@Dom2 wrote: This is the long-awaited Blender equivalent to my first 3DSMax tutorial: [TUTORIAL] 3DSMax - Getting a simple ship in game Homeworld Mods and Modding I feel like I've managed to get to...

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[GUI] Stretching with monitor

@Mikali wrote: I'm trying to edit "missionselect.lua". Currently, it stretches depending on the display aspect ratio. UI elements get wider on wider screens. How do I force GUI elements to stay the...

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