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UI question Adding new AI

@b8factor wrote: Been working on a new AI for HW2 deathmatch. I would like to add it as a new selection in: gamesetup.lua - has a --PLAYER1FRAMETOCLONE section. I can not find out how to add to...

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[SCRIPTING,SOUND]Thoughts on how to add in fighter engine sounds during battle

@EvilleJedi wrote: I am looking for ideas about adding in ‘flyby’ sounds during a battle for fighters. these would be effects that the in game doppler shift cannot create and would not be linked to...

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[SOUND]engine sound loops

@EvilleJedi wrote: Has anyone successfully encoded audio to play correctly for engine loops on ships? (where the XXXX below is)...

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Anyone else computer look like this when modding?

@b8factor wrote: image.png1430x2724 861 KB Posts: 7 Participants: 4 Read full topic

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[MOD] Custom AI

@b8factor wrote: After playing some HD Age of Empires with Microsoft’s updated AI, I just could not resist trying to dust off my Homeworld RM and give it a go. The first step… play lots of games! So...

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Where can I get my hands on Rodoh?

@JalkianValour wrote: I mean I know it’s somewhere on Steam? But I can’t find it. Maybe because my version of HWR is from GOG I can’t claw to it? Or maybe because I don’t know much about Steam. Or?...

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HODOR/RODOH scripts, for maintenance of mods and conversion of classic mods

@EatThePath wrote: I have a set of scripts I use for HODOR, including tools to facilitate using classic CFHodEd editing or to convert all the hods from a HW2 mod to the new version. These were...

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Anyone good with attack styles?

@EatThePath wrote: I’m curious how much knowhow there is in the community at the moment when it comes to attack styles. There are some behaviors that irk me in fulcrum at the moment, and the system is...

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Dealing with capture mechanics and hyperspace

@Nathanius wrote: Hi all, I’m, proverbially, this close to finishing off our Borg assimilation script and it has highlighted some issues in our other scripts around change in ownership. Our warp and...

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LUA table question

@b8factor wrote: Trying to write to a table based on which player i am looping through. I am not understanding why the table is not recognized? In the code below I do not understand why this line...

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[QUESTION] Hidden abilities?

@Dom2 wrote: I would like to give a ship an ability (e.g. guard) which can only be used via scripting. So I want the player to have no “guard” button. Nothing should happen when the “g” key is...

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For loop assistance with auto-repairing

@Nathanius wrote: Hi guys, I just can’t wrap my head around for loops, here’s what I’ve done for auto-repair in STC but I am unable to get the thing to loop through the proximity group and pick the...

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Cruise missile script (working Beast missile)

@RufusShinraSB wrote: So! I was tinkering a bit tonight and I ended up making the Wing Commander Skipper missile work as intended. What does it do? Well, it’s a ship with a very limited number of...

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[QUESTION] Detecting an animation or madstate

@RufusShinraSB wrote: I’m still tinkering with the ammunition issue (being doing this on and off for nearly a decade now…) and I just realized that I can have a clean detection of the moment a...

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HWR Bugs & Solutions

@Cloaked wrote: With 666 being fixed recently, I figured I’d start a thread to list all the HWR bugs in v2.1. Some have already been solved and the solutions are below. Others may be solvable by...

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[TUTORIAL] Single Player Mission

@Dom2 wrote: I have been asked about making a single player mission tutorial on several occasions, so here goes… I am not setting out to make a comprehensive guide, but rather to give an overview of...

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A Torpedo Attacker Script

@HW_Lover wrote: This is a tutorial of how to make a torpedo attacker that carries a torpedo, fire it to the enemy, then head back and dock, carries a new torpedo. What you should prepare: A ship that...

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Why are my textures blurry?

@Dom2 wrote: My textures are blurry… I mean, they look sharper in Blender, DAENerys and even p3d than in game! What am I doing wrong? They are DXT1 tga files, 2048x2048. In game: ss01564.jpg1600x900...

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[WORKING] A different missile management concept

@RufusShinraSB wrote: OK, so after an evening of testing and debugging, I can say that it does work as a pretty comprehensive proof of concept. Earlier today, on the Torpedo Attacker Script, I had an...

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Weird huge engine flares?

@EatThePath wrote: Lately I’m seeing absurdly huge engine glows on my fighters in the indev version of Fulcrum, big enough to swallow the ships. I don’t see them on the release version, and I can’t...

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