Quantcast
Channel: Homeworld Mods and Modding - The Official Gearbox Software Forums
Browsing all 663 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

[SCRIPTING] Ship linking

@Dom2 wrote: As some of you may know, I have been trying to work out how to make the Taiidan Republic platforms link together in a reliable way. The current solution is far from ideal. This thread is...

View Article


CustomCode question - global variables

@Dom2 wrote: I have a custom code script that is shared by a number of ships, and it keeps a list of certain types of ship existing in the game. Entries are added when ships are created. The custom...

View Article


CustomCommand / addCustomCode Library Script (for tracking individual ships)

@radar3301 wrote: Hi everyone… I’ve developed a custom code library for all to use. Usage is below the code. There is also a caveat that you need to be aware of, should you choose to use this code....

View Article

Image may be NSFW.
Clik here to view.

Automated ship testing scripts

@EatThePath wrote: Continuing the discussion from [MOD] Homeworld Fulcrum 0.3.0.0: Single player mission available: [MOD] Homeworld Fulcrum 0.3.0.0: Single player mission available What’s going on...

View Article

Image may be NSFW.
Clik here to view.

[Tool]Custom AI Script

@HW_Lover wrote: Make AI scripting piece of a cake! Mod DB HWRM Custom AI Script V1.0 file - Homeworld: Remastered This is a script for modders to make their own AI very easily. Posts: 1 Participants:...

View Article


Image may be NSFW.
Clik here to view.

Salvage easter egg!

@Dom2 wrote: Has anyone spotted this before? Slv_chunk_lrg06 is not salvage, its an easter egg… ss01644.jpg1600x900 213 KB Posts: 2 Participants: 2 Read full topic

View Article

setConcurrentBuildLimit

@shadowwinterknig wrote: Creating this post incase it’s of any use to anyone. After searching the forums as to the functionality of setConcurrentBuildLimit, I ended up unable to find what the second...

View Article

[Mod] Aliens Remastered

@Faction_Red029 wrote: I am the original author of meany silly mods like “Monkey Madness” that was made Eons ago and recently the Aliens mod I am going to work on Remastering my failed attempt of...

View Article


How to change Hyperspace colours. Any Help?

@nathanbcoco wrote: In Homeworld 2 Dark Wars MOD [[MOD] Homeworld 2 : The Dark Wars: Update: Teaser Plot outline!] I need the Progenitors to change colour from yellow to purple. How do you do it...

View Article


Image may be NSFW.
Clik here to view.

[WIP Locale] Italian locale improvement

@echo7 wrote: Ciao! This is a work in progress mod that aims to improve the current italian localization. The reason behind this project? Have a look. Pictured in this image: steamcommunity.com Steam...

View Article

Attackscript that moves ship to within weapon range and faces the direction...

@EvilleJedi wrote: As in the title, I am looking for an attack script to use as a basic starting point that moves the ship into weapons range and will generally face the target, but will allow the...

View Article

HW1:RM Mission 4 - Ion Array Frigates stop moving after killing something

@rgrunty wrote: While trying to do a “no salvage” run of Homeworld 1, I noticed that in the Remastered version that the Ion Array Frigates that warp in around the Mothership are… improperly coded. If...

View Article

Image may be NSFW.
Clik here to view.

HW1:RM Mission 7 issue and fix relating to Reactive Fleet Slots

@rgrunty wrote: In Mission 7, Garden of Kadesh, the size of the enemy forces never increases based on how large your fleet is. This is due to a portion of the Mission07.LEVEL file being improperly...

View Article


[QUESTION] Get selection as a sobgroup?

@Dom2 wrote: Does anyone know if we can put the currently selected ships into a sobgroup? I know we can use SobGroup_Selected() to test if a group is selected, but I would rather not use this to loop...

View Article

UI - Population Cap Info?

@meantek95 wrote: Can someone please point me in the direction to find the .LUA file that displays the pop cap info, I can’t seem to find it anywhere. Posts: 1 Participants: 1 Read full topic

View Article


[HELP] Where is the game engine?

@meantek95 wrote: I am trying to change the way the fleet information is displayed, after going through all the .BIG archives I now realize it is hard coded in the game engine. Dose anyone know where...

View Article

How to get HODOR?

@Unholy_Saint wrote: There are many references to a modding toolkit for the remaster called HODOR and to a “GBXTools” folder in the installation directory, however complete installation does not...

View Article


[REQUEST] HW:RM Resources

@Maximas wrote: It’s been a while since I had the chance to work on anything HW related. Last time I did anything was for the Sands of Time mod, some may remember me by the alias “Whisper2Me”. I see a...

View Article

Build Menu not working?

@880Zero wrote: Okay, so I’ve created a custom race with custom prefixes, etc. Can load the race fine no issues, no CTD’s at all. I have some subsystems setup and loaded into def_build with the same...

View Article

Homeworld 1 HOD files

@880Zero wrote: Are extracted files of Homeworld 1 still floating around the net? RelicNews is long gone and I’m looking for the HOD files to the research ships in Homeworld 1, specifically how latch...

View Article
Browsing all 663 articles
Browse latest View live


Latest Images